Exemplo n.º 1
0
    private void AbsorbAtk()
    {
        _rotationAngle       += 1 * _rotateSpeed * Time.deltaTime;
        transform.eulerAngles = new Vector3(0, transform.eulerAngles.y + _rotationAngle, 0);
        if (_invinciblesAddad == false)
        {
            for (int index = 0; index < _attachedShooter.GetGhlostsInScene.Count; index++)
            {
                if (_attachedShooter.GetGhlostsInScene[index].GetComponent <DumbBossGlhost>().GetMyMechanic == Mechanic.CHASE)
                {
                    DumbBossGlhost ghlostRef = _attachedShooter.GetGhlostsInScene[index].GetComponent <DumbBossGlhost>();
                    ghlostRef.GetSpeed = _absorbSpeed;
                    ghlostRef.setMove(transform.eulerAngles);
                    _absorbingGhlosts.Add(_attachedShooter.GetGhlostsInScene[index]);
                }
            }

            /*
             * Debug.DrawRay(transform.position + (Vector3.up * 1f), (transform.forward * 100f), Color.green);
             * if (Physics.Raycast(transform.position + (Vector3.up * 1f), transform.forward, out hit, 100f))
             * {
             *
             *  //transform.eulerAngles += new Vector3(0, angle, 0);
             *  if (hit.collider.GetComponent<DumbBossGlhost>())
             *  {
             *      if (hit.collider.GetComponent<DumbBossGlhost>().GetMyMechanic == Mechanic.CHASE)
             *      {
             *          for (int i = 0; i < _absorbingGhlo`sts.Count; i++)
             *          {
             *              if (hit.collider.gameObject == _absorbingGhlosts[i])
             *              {
             *                  return;
             *              }
             *          }
             *          DumbBossGlhost ghlostRef = hit.collider.GetComponent<DumbBossGlhost>();
             *          ghlostRef.GetSpeed = _absorbSpeed;
             *          ghlostRef.setMove(transform.eulerAngles);
             *          _absorbingGhlosts.Add(ghlostRef.gameObject);
             *      }
             *  }
             *
             * }
             */
            _invinciblesAddad = true;
        }
        else if (_absorbingGhlosts.Count != _absorbedGhlosts.Count)
        {
            _rotationAngle       += 1 + _rotateSpeed * Time.deltaTime;
            transform.eulerAngles = new Vector3(0, _rotationAngle, 0);
        }
        else if (_absorbingGhlosts.Count == _absorbedGhlosts.Count)
        {
            _ghlostsShot = 0;
            _MyState     = SHOOTERSTATES.SHOOT;
            _startTimer  = Time.time;
        }
    }
Exemplo n.º 2
0
    private void ShootAtPlayer()
    {
        if (_ghlostsShot < _absorbedGhlosts.Count)
        {
            float timeTaken = Time.time - _startTimer;
            gameObject.transform.LookAt(_playerRef.transform);

            //Spawns a new glhost based on the spawnrate
            if (timeTaken >= _shootRate * _ghlostsShot)
            {
                DumbBossGlhost ghlostRef = _absorbedGhlosts[_ghlostsShot].GetComponent <DumbBossGlhost>();
                ghlostRef.gameObject.SetActive(true);
                ghlostRef.setMove(_playerRef.transform.position);
                _ghlostsShot++;
            }
            Debug.Log("Shooting Ghlosts");
        }
        else
        {
            _MyState = SHOOTERSTATES.STUNNED;
        }
    }