Exemplo n.º 1
0
    public void Update()
    {
        for (int idx = 0; idx < _dropList.Count; ++idx)
        {
            _dropList[idx].AccTime += Time.deltaTime;
        }

        for (int idx = _dropList.Count - 1; idx >= 0; --idx)
        {
            DropObj obj = _dropList[idx];
            if (obj.AccTime >= TreasureLife)
            {
                ZEventSystem.Dispatch(EventConst.OnTreasureFly, obj.TreasureObj.transform.position);
                GameObject.Destroy(obj.TreasureObj);
                _dropList.RemoveAt(idx);
            }
        }
    }
Exemplo n.º 2
0
    public void CreateTreasure(Vector2 pos, int cnt)
    {
        if (cnt <= 0)
        {
            return;
        }
        var drops = JsonMgr.GetSingleton().GetDropOrderArray();

        for (int i = 0, length = drops.Length; i < length && i < cnt; i++)
        {
            var     offset  = drops[i];
            float   offsetX = offset.x * TreasureSize;
            float   offsetY = offset.y * TreasureSize;
            DropObj obj     = new DropObj
            {
                TreasureObj = GameObject.Instantiate(_treasureBox)
            };
            obj.TreasureObj.transform.localPosition = new Vector3(pos.x + offsetX, 0.1f, pos.y + offsetY);
            _dropList.Add(obj);
        }
    }