/// <summary> /// Called when the virtual button has just been pressed: /// </summary> /// public void OnButtonPressed(VirtualButtonBehaviour vb) { Debug.Log("OnButtonPressed: " + vb.VirtualButtonName); SetVirtualButtonMaterial(m_VirtualButtonMaterialPressed); // Add the material corresponding to this virtual button // to the active material list: switch (vb.VirtualButtonName) { case "wave": // Start Astronaut waving animation GetComponentInChildren <Animator>().SetBool("IsWaving", true); print("AHHHHHHHHHHHHHH 0"); break; case "scan": // Start Drone scanning animation Drone drone = GetComponentInChildren <Drone>(); drone.AnimEvt_StartScanning(); print("AHHHHHHHHHHHHHH"); break; case "oxygen": // Start Oxygen Tank display animation GetComponentInChildren <Animator>().SetBool("IsDetailOn", true); print("AHHHHHHHHHHHHHH 2"); break; case "fissure": // Change fissure color var fissureGradient = GetComponentInChildren <ParticleSystem>().colorOverLifetime; fissureGradient.enabled = true; // Create dark red to black gradient Gradient gradient = new Gradient(); gradient.SetKeys(new GradientColorKey[] { new GradientColorKey(new Color(0.6f, 0f, 0f), 0.0f), new GradientColorKey(Color.black, 0.7f) }, new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(0.5f, 1.0f) }); fissureGradient.color = gradient; print("AHHHHHHHHHHHHHH 3"); break; } }