Exemplo n.º 1
0
        private DrawerManager _GetDrawerManager(DrawingKit drawingKit)
        {
            DrawerManager res = new DrawerManager();

            res.AddDrawer("Phong",
                          new DefaultDrawer(drawingKit, this.Content.Load <Effect>("Shaders/PhongShader")));

            res.AddDrawer("Goraud",
                          new DefaultDrawer(drawingKit, this.Content.Load <Effect>("Shaders/GoraudShader")));

            res.AddDrawer("OldFlat",
                          new FlatDrawer(drawingKit, this.Content.Load <Effect>("Shaders/OldFlatShader")));

            res.AddDrawer("NewFlat",
                          new DefaultDrawer(drawingKit, this.Content.Load <Effect>("Shaders/NewFlatShader")));

            res.SetDrawer("Phong");

            return(res);
        }
Exemplo n.º 2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            _drawingKit = new DrawingKit(
                Matrix.Identity,
                DrawingKit.GetDefaultProjectionMatrix(this.GraphicsDevice),
                Vector3.Zero,
                this.GraphicsDevice,
                new LightingInfo());

            _drawerManager = _GetDrawerManager(_drawingKit);

            _models = _GetModels();

            _scene = _GetScene();

            // TODO: use this.Content to load your game content here
        }
Exemplo n.º 3
0
 private void Awake()
 {
     Player     = GetComponent <PlayerManager>();
     DrawersMan = GetComponent <DrawerManager>();
 }
Exemplo n.º 4
0
    public bool setActivate(Transform switchObj, bool on)
    {
        switch (switchObj.tag)
        {
        case Constants.TAG_DOOR:
            DoorManager doorManager = switchObj.GetComponent <DoorManager>();
            if (doorManager != null)
            {
                if (on)
                {
                    doorManager.open();
                }
                else
                {
                    doorManager.close();
                }
                return(true);
            }
            break;

        case Constants.TAG_DRAWER:
            DrawerManager drawerManager = switchObj.GetComponent <DrawerManager>();
            if (drawerManager != null)
            {
                if (on)
                {
                    drawerManager.open();
                }
                else
                {
                    drawerManager.close();
                }
                return(true);
            }
            break;

        case Constants.TAG_SWITCH:
            SwitchManager switchManager = switchObj.GetComponent <SwitchManager>();
            if (switchManager != null)
            {
                if (on)
                {
                    switchManager.on();
                }
                else
                {
                    switchManager.off();
                }
                return(true);
            }
            break;

        case Constants.TAG_TAP:
            SinkManager sinkManager = switchObj.GetComponent <SinkManager>();
            if (sinkManager != null)
            {
                if (on)
                {
                    sinkManager.open();
                }
                else
                {
                    sinkManager.close();
                }

                return(true);
            }
            break;;

        default:
            return(false);
        }


        return(false);
    }