public void Test_DrawablePath() { DrawablePath path = new DrawablePath(); Assert.AreEqual(0, path.Paths.Count()); ((IDrawingWand)path).Draw(null); }
public void Test_DrawablePath() { DrawablePath path = new DrawablePath(); EnumerableAssert.IsEmpty(path.Paths); ((IDrawingWand)path).Draw(null); }
private void FromDrawablePath(DrawablePath drawablePath, IList <IBaseShape> shapes, IFactory factory) { var path = drawablePath.Path; if (path == null) { return; } var stroke = drawablePath.Stroke; var fill = drawablePath.Fill; var style = factory.CreateShapeStyle(ProjectEditorConfiguration.DefaulStyleName); var geometry = PathGeometryConverter.ToPathGeometry(path, 0.0, 0.0, factory); var pathShape = factory.CreatePathShape( "Path", style, geometry, stroke != null, fill != null); shapes.Add(pathShape); }
public void ShouldSetPathsToEmptyCollection() { var path = new DrawablePath(); Assert.Empty(path.Paths); }
public override void Reset() { base.Reset(); int width = 20; Texture gradientTexture = new Texture(width, 1, true); byte[] data = new byte[width * 4]; for (int i = 0; i < width; ++i) { float brightness = (float)i / (width - 1); int index = i * 4; data[index + 0] = (byte)(brightness * 255); data[index + 1] = (byte)(brightness * 255); data[index + 2] = (byte)(brightness * 255); data[index + 3] = 255; } gradientTexture.SetData(new TextureUpload(data)); Add(new Container() { RelativeSizeAxes = Axes.Both, Children = new[] { new FlowContainer { RelativeSizeAxes = Axes.Both, Children = new[] { new Container { RelativeSizeAxes = Axes.Both, Size = new Vector2(0.5f), Children = new Drawable[] { new SpriteText { Text = "Simple path", TextSize = 20, Colour = Color4.White, }, new Path { RelativeSizeAxes = Axes.Both, Positions = new List <Vector2> { Vector2.One * 50, Vector2.One * 100 }, Texture = gradientTexture, Colour = Color4.Green, }, } }, new Container { RelativeSizeAxes = Axes.Both, Size = new Vector2(0.5f), Children = new Drawable[] { new SpriteText { Text = "Curved path", TextSize = 20, Colour = Color4.White, }, new Path { RelativeSizeAxes = Axes.Both, Positions = new List <Vector2> { new Vector2(50, 50), new Vector2(50, 250), new Vector2(250, 250), new Vector2(250, 50), new Vector2(50, 50), }, Texture = gradientTexture, Colour = Color4.Blue, }, } }, new Container { RelativeSizeAxes = Axes.Both, Size = new Vector2(0.5f), Children = new Drawable[] { new SpriteText { Text = "Self-overlapping path", TextSize = 20, Colour = Color4.White, }, new Path { RelativeSizeAxes = Axes.Both, Positions = new List <Vector2> { new Vector2(50, 50), new Vector2(50, 250), new Vector2(250, 250), new Vector2(250, 150), new Vector2(20, 150), }, Texture = gradientTexture, Colour = Color4.Red, }, } }, new Container { RelativeSizeAxes = Axes.Both, Size = new Vector2(0.5f), Children = new Drawable[] { new SpriteText { Text = "Draw something ;)", TextSize = 20, Colour = Color4.White, }, drawablePath = new DrawablePath { RelativeSizeAxes = Axes.Both, Texture = gradientTexture, Colour = Color4.White, }, } }, } } } }); }
public void ShouldSupportNullArgument() { var path = new DrawablePath(); ((IDrawingWand)path).Draw(null); }