Exemplo n.º 1
0
    //Change the position of the rocks and return if the game is over.
    static bool ChangeRockPosition()
    {
        List <int> removingRocks = new List <int>();

        for (int i = 0; i < rocksCollection.Count; i++)
        {
            var itemValue = rocksCollection.ElementAt(i).Value;

            if (itemValue.PositionRow > 0)
            {
                DrawOnTheConsole.RemoveFromConsole(itemValue.PositionColumn, itemValue.PositionRow);
            }
            if (itemValue.PositionRow < Console.WindowHeight - 1)
            {
                itemValue.PositionRow++;
                bool isGameOver = CollisionDetect(itemValue.PositionColumn, itemValue.PositionRow);
                if (isGameOver == true)
                {
                    return(false);
                }
                DrawOnTheConsole.DrawRocks(itemValue.PositionColumn, itemValue.PositionRow, itemValue.Character, itemValue.Color);
            }
            else
            {
                removingRocks.Add(rocksCollection.ElementAt(i).Key);
            }
        }
        DrawOnTheConsole.PrintScore(removingRocks.Count);
        foreach (var rock in removingRocks)
        {
            rocksCollection.Remove(rock);
        }
        return(true);
    }
Exemplo n.º 2
0
 //Change the position of the dwarf on the screen.
 static void MoveDwarf()
 {
     if (IsOutOfBoundry() == false)
     {
         if (dwarfDirection == right)
         {
             DrawOnTheConsole.RemoveFromConsole(dwarfBeginPositionColumn, dwarfBeginPositionRow);
             dwarfBeginPositionColumn++;
         }
         if (dwarfDirection == left)
         {
             DrawOnTheConsole.RemoveFromConsole(dwarfBeginPositionColumn + 2, dwarfBeginPositionRow);
             dwarfBeginPositionColumn--;
         }
     }
 }