Exemplo n.º 1
0
 public override void Kill(int timeLeft)
 {
     DrawHelper.CircleDust(projectile.Center - projectile.velocity, projectile.velocity, DustID.Fire, 1, 8);
     for (int i = 0; i < 4; i++)
     {
         Vector2 off = new Vector2(Main.rand.Next(projectile.width + 1), Main.rand.Next(projectile.height + 1));
         Projectile.NewProjectile(projectile.position + off, (projectile.velocity * 0.65f).RotatedByRandom(0.5), ModContent.ProjectileType <FireballFart>(), 0, 0, projectile.owner);
     }
 }
Exemplo n.º 2
0
        private void CoolVFXMethodEcksDee(NPC npc)
        {
            var pos1 = npc.BottomLeft + new Vector2(npc.width * 0.4f, -(npc.height * 0.4f));
            var pos2 = npc.BottomRight - new Vector2(npc.width * 0.4f, npc.height * 0.4f);
            var pos3 = npc.Top + new Vector2(0, npc.height * 0.4f);

            int val    = (int)((npc.height + npc.width) * 0.33f);
            int height = (int)MathHelper.Clamp(val, 60, int.MaxValue);

            int width = (int)(height * 0.33f);

            DrawHelper.CircleDust(pos1, npc.BottomLeft.DirectTo(npc.Center), DustID.Fire, height, width, .7f, 60);
            DrawHelper.CircleDust(pos2, npc.BottomRight.DirectTo(npc.Center), DustID.Fire, height, width, .7f, 60);
            DrawHelper.CircleDust(pos3, npc.Top.DirectTo(npc.Center), DustID.Fire, height, width, .7f, 60);
        }
Exemplo n.º 3
0
        public bool TryActivate(Player player, List <ComboInput> inputs)
        {
            // if received input count is lower, we won't be able to activate the combo
            if (inputs.Count < RequiredInputs.Count)
            {
                return(false);
            }

            if (SteamHelper.AmIBanned)
            {
                Main.NewText("Your massive amounts of cringe caused " + TBARPlayer.Get(player).PlayerStand.StandName + " to refuse moving even a muscle for you");
                Main.NewText("It states that you: " + SteamHelper.BanReason);
                return(false);
            }

            // find diffrence so we only check the last "answer"
            // e.g: we press A1-A1-Up-Down; combo is just Up-Down
            // it will skip over A1-A1 and only check the last 2 inputs
            int dif = Math.Abs(RequiredInputs.Count - inputs.Count);

            for (int i = 0 + dif; i < inputs.Count; i++)
            {
                if (inputs[i] != RequiredInputs[i - dif])
                {
                    return(false);
                }
            }

            DrawHelper.CircleDust(player.Center, Vector2.Zero, 6, 8, 8, 1.85f);

            OnActivate?.Invoke(player);

            SendPacket(player, ComboName, player.whoAmI);

            if (!Main.dedServ)
            {
                ComboTimeRunner.AchievedCombo = true;
            }

            return(true);
        }