private static void Main(string[] args) { var khala = new Khala(); var highTemplar = new HighTemplar(khala); var dragoon1 = new Dragun(khala, "Dragoon1"); var dragoon2 = new Dragun(khala, "Dragoon2"); var dragunes = new List <Dragun>() { dragoon1, dragoon2 }; var zealot1 = new Zealot(khala, "zealot1"); var zealot2 = new Zealot(khala, "zealot2"); var zealot3 = new Zealot(khala, "zealot3"); var zealots = new List <Zealot>() { zealot1, zealot2, zealot3, }; khala.HighTemplar = highTemplar; khala.Dragunes = dragunes; khala.Zealots = zealots; zealot2.Send("Zealot2 died"); khala.Zealots.Remove(zealot2); dragoon1.Send("Dragoon1 died"); khala.Dragunes.Remove(dragoon1); highTemplar.Send("HighTemplar died"); khala.HighTemplar = null; }
void Awake() { if (Instance == null) { Instance = this; } else { Destroy(gameObject); } playerController = player.GetComponent <PlayerController> (); dragunController = dragun.GetComponent <Dragun> (); gameOverCanvas.SetActive(false); victoryCanvas.SetActive(false); flash.gameObject.SetActive(false); }