Exemplo n.º 1
0
    //After death animation this disables sprite renderer and calls TriggerLevelEnd

    IEnumerator DestroyMe()
    {
        yield return(new WaitForSeconds(1.2f));

        dragonType.ClearSprite();
        Instantiate(Splatter, transform.position, Quaternion.identity);
    }
    //After death animation this disables sprite renderer and calls TriggerLevelEnd
    //needs to be modified to restart level instead of advancing to next
    IEnumerator DestroyMe()
    {
        yield return(new WaitForSeconds(1.2f));

        dragonType.ClearSprite();
        GameObject mySplatter = Instantiate(Splatter, transform.position, Quaternion.identity) as GameObject;

        FindObjectOfType <EventManager>().TriggerLevelEnd();
    }