Exemplo n.º 1
0
 // make Dragon equals to DragonP
 public void Equal(DragonP dragon)
 {
     try
     {
         //this.image = dragon.image;
         this.Breed        = dragon.breed;
         this.GetEgg       = dragon.getEgg;
         this.Hatched      = dragon.hatched;
         this.DragonName   = dragon.dragonName;
         this.Strength     = dragon.strength;
         this.Intelligence = dragon.intelligence;
         this.Hp           = dragon.hp;
         for (int i = 0; i < dragon.status.Length; i++)
         {
             this.status.Add(dragon.status[i]);
         }
         for (int i = 0; i < dragon.equipped.Length; i++)
         {
             this.equipped.Add(dragon.equipped[i]);
         }
     }
     catch
     {
         print("Dragon Equal err");
     }
 }
Exemplo n.º 2
0
 // save current dragon into "dragon.json"
 public void Save()
 {
     try
     {
         print("in save");
         DragonP dra      = DragonP.Equal(gameObject.GetComponent <Dragon>());
         string  jsonData = JsonUtility.ToJson(dra);
         print(jsonData);
         File.WriteAllText(Application.persistentDataPath + "/dragon.json", jsonData);
     }
     catch
     {
         print("Dragon Save err");
     }
 }
Exemplo n.º 3
0
    // return a DragonP equals to Dragon
    public static DragonP Equal(Dragon dragon)
    {
        DragonP d = new DragonP
        {
            image        = dragon.Breed,
            breed        = dragon.Breed,
            getEgg       = dragon.GetEgg,
            hatched      = dragon.Hatched,
            dragonName   = dragon.DragonName,
            strength     = dragon.Strength,
            intelligence = dragon.Intelligence,
            hp           = dragon.Hp
        };

        d.status   = dragon.status.ToArray();
        d.equipped = dragon.equipped.ToArray();

        return(d);
    }
Exemplo n.º 4
0
 // Use this for initialization
 void Start()
 {
     // load data if find a stored json in persistentDataPath,
     // otherwise load a new dragon from Resources file
     print(Application.persistentDataPath + "/dragon.json");
     if (File.Exists(Application.persistentDataPath + "/dragon.json"))
     {
         var jsonData = File.ReadAllText(Application.persistentDataPath + "/dragon.json");
         print("in load data" + jsonData);
         DragonP temp = JsonUtility.FromJson <DragonP>(jsonData);
         print("test LoadData : int = " + temp.intelligence);
         gameObject.GetComponent <Dragon>().Equal(temp);
     }
     else
     {
         var     jsonData = Resources.Load <TextAsset>("Dragon");
         DragonP temp     = JsonUtility.FromJson <DragonP>(jsonData.text);
         this.Equal(temp);
     }
     print("in Start");
 }
Exemplo n.º 5
0
    public void SetDragonLevelColor(int level)
    {
        Debug.Log("SetDragonLevelColor=" + level.ToString());

        foreach (GameObject DragonP in this.myDragons)
        {
            List <Transform> temp = new List <Transform>();
            for (int i = 0; i < DragonP.transform.childCount; i++)
            {
                temp.Add(DragonP.transform.GetChild(i));
            }

            DragonP.SetActive(true);            //somehow this got turned off???
            Debug.Log(DragonP.name + " model transforms = " + temp.Count.ToString());

            foreach (Transform dragonTrans in temp)
            {
                if (level == 0)                //egg
                {
                    Debug.Log("is an egg");

                    if (dragonTrans.gameObject.name.ToLower().Contains("egg"))
                    {
                        dragonTrans.gameObject.SetActive(true);
                        Debug.Log("set an egg");
                    }
                    else
                    {
                        dragonTrans.gameObject.SetActive(false);
                    }
                }
                else                //turn off if not my level
                {
                    if (dragonTrans.gameObject.name.ToLower().Contains("egg"))
                    {
                        dragonTrans.gameObject.SetActive(false);
                        Debug.Log("set egg to off");
                    }
                }

                if (level == 1)                //hatchling
                {
                    Debug.Log("is a hatchling");
                    if (dragonTrans.gameObject.name.ToLower().Contains("red"))
                    {
                        dragonTrans.gameObject.SetActive(true);
                        Debug.Log("set a hatchling");
                    }
                    else
                    {
                        dragonTrans.gameObject.SetActive(false);
                    }
                }
                else                //turn off if not my level
                {
                    if (dragonTrans.gameObject.name.ToLower().Contains("red"))
                    {
                        dragonTrans.gameObject.SetActive(false);
                        Debug.Log("set red to off");
                    }
                }

                if (level == 2)                //adult
                {
                    Debug.Log("is an adult");
                    if (dragonTrans.gameObject.name.ToLower().Contains("green"))
                    {
                        dragonTrans.gameObject.SetActive(true);
                        Debug.Log("set an adult");
                    }
                    else
                    {
                        dragonTrans.gameObject.SetActive(false);
                    }
                }
                else                //turn off if not my level
                {
                    if (dragonTrans.gameObject.name.ToLower().Contains("green"))
                    {
                        dragonTrans.gameObject.SetActive(false);
                        Debug.Log("set green to off");
                    }
                }
            }
        }
    }