Exemplo n.º 1
0
        /// <summary>
        /// Handles input. Should be called by the owning window whenever a pointer is moved.
        /// </summary>
        /// <param name="ev">Object containing pointer move event information.</param>
        internal void OnPointerMoved(PointerEvent ev)
        {
            if (ev.Button != PointerButton.Left)
            {
                return;
            }

            if (isPointerHeld)
            {
                Vector2I windowPos = window.ScreenToWindowPos(ev.ScreenPos);

                Rect2I   elementBounds = GUIUtility.CalculateBounds(gui, window.GUI);
                Vector2I pointerPos    = windowPos - new Vector2I(elementBounds.x, elementBounds.y);

                if (isMousePressedOverKey || isMousePressedOverTangent)
                {
                    Rect2I   drawingBounds = drawingPanel.Bounds;
                    Vector2I drawingPos    = pointerPos - new Vector2I(drawingBounds.x, drawingBounds.y);

                    if (!isDragInProgress)
                    {
                        int distance = Vector2I.Distance(drawingPos, dragStart);
                        if (distance >= DRAG_START_DISTANCE)
                        {
                            if (isMousePressedOverKey && !disableCurveEdit)
                            {
                                draggedKeyframes.Clear();
                                foreach (var selectedEntry in selectedKeyframes)
                                {
                                    EdAnimationCurve curve     = curveInfos[selectedEntry.curveIdx].curve;
                                    KeyFrame[]       keyFrames = curve.KeyFrames;

                                    DraggedKeyframes newEntry = new DraggedKeyframes();
                                    newEntry.curveIdx = selectedEntry.curveIdx;
                                    draggedKeyframes.Add(newEntry);

                                    foreach (var keyframeIdx in selectedEntry.keyIndices)
                                    {
                                        newEntry.keys.Add(new DraggedKeyframe(keyframeIdx, keyFrames[keyframeIdx]));
                                    }
                                }
                            }

                            // TODO - UNDOREDO record keyframe or tangent

                            isDragInProgress = true;
                        }
                    }

                    if (isDragInProgress)
                    {
                        if (isMousePressedOverKey && !disableCurveEdit)
                        {
                            Vector2 diff = Vector2.Zero;

                            Vector2 dragStartCurve;
                            if (guiCurveDrawing.PixelToCurveSpace(dragStart, out dragStartCurve))
                            {
                                Vector2 currentPosCurve;
                                if (guiCurveDrawing.PixelToCurveSpace(drawingPos, out currentPosCurve))
                                {
                                    diff = currentPosCurve - dragStartCurve;
                                }
                            }

                            foreach (var draggedEntry in draggedKeyframes)
                            {
                                EdAnimationCurve curve = curveInfos[draggedEntry.curveIdx].curve;

                                for (int i = 0; i < draggedEntry.keys.Count; i++)
                                {
                                    DraggedKeyframe draggedKey = draggedEntry.keys[i];

                                    float newTime  = draggedKey.original.time + diff.x;
                                    float newValue = draggedKey.original.value + diff.y;

                                    int newIndex = curve.UpdateKeyframe(draggedKey.index, newTime, newValue);

                                    // It's possible key changed position due to time change, but since we're moving all
                                    // keys at once they cannot change position relative to one another, otherwise we would
                                    // need to update indices for other keys as well.
                                    draggedKey.index     = newIndex;
                                    draggedEntry.keys[i] = draggedKey;
                                }

                                curve.Apply();
                            }

                            // Rebuild selected keys from dragged keys (after potential sorting)
                            ClearSelection();
                            foreach (var draggedEntry in draggedKeyframes)
                            {
                                foreach (var keyframe in draggedEntry.keys)
                                {
                                    SelectKeyframe(new KeyframeRef(draggedEntry.curveIdx, keyframe.index));
                                }
                            }

                            OnCurveModified?.Invoke();
                            guiCurveDrawing.Rebuild();
                            UpdateEventsGUI();
                        }
                        else if (isMousePressedOverTangent && !disableCurveEdit)
                        {
                            EdAnimationCurve curve    = curveInfos[draggedTangent.keyframeRef.curveIdx].curve;
                            KeyFrame         keyframe = curve.KeyFrames[draggedTangent.keyframeRef.keyIdx];

                            Vector2 keyframeCurveCoords = new Vector2(keyframe.time, keyframe.value);

                            Vector2 currentPosCurve;
                            if (guiCurveDrawing.PixelToCurveSpace(drawingPos, out currentPosCurve))
                            {
                                Vector2 normal = currentPosCurve - keyframeCurveCoords;
                                normal = normal.Normalized;

                                float tangent = EdAnimationCurve.NormalToTangent(normal);

                                if (draggedTangent.type == TangentType.In)
                                {
                                    if (normal.x > 0.0f)
                                    {
                                        tangent = float.PositiveInfinity;
                                    }

                                    keyframe.inTangent = -tangent;
                                    if (curve.TangentModes[draggedTangent.keyframeRef.keyIdx] == TangentMode.Free)
                                    {
                                        keyframe.outTangent = -tangent;
                                    }
                                }
                                else
                                {
                                    if (normal.x < 0.0f)
                                    {
                                        tangent = float.PositiveInfinity;
                                    }

                                    keyframe.outTangent = tangent;
                                    if (curve.TangentModes[draggedTangent.keyframeRef.keyIdx] == TangentMode.Free)
                                    {
                                        keyframe.inTangent = tangent;
                                    }
                                }

                                curve.KeyFrames[draggedTangent.keyframeRef.keyIdx] = keyframe;
                                curve.Apply();

                                OnCurveModified?.Invoke();
                                guiCurveDrawing.Rebuild();
                            }
                        }
                    }
                }
                else // Move frame marker
                {
                    int frameIdx = guiTimeline.GetFrame(pointerPos);

                    if (frameIdx != -1)
                    {
                        SetMarkedFrame(frameIdx);
                    }

                    OnFrameSelected?.Invoke(frameIdx);
                }
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Handles input. Should be called by the owning window whenever a pointer is moved.
        /// </summary>
        /// <param name="ev">Object containing pointer move event information.</param>
        internal void OnPointerMoved(PointerEvent ev)
        {
            if (ev.Button != PointerButton.Left)
                return;

            if (isPointerHeld)
            {
                Vector2I windowPos = window.ScreenToWindowPos(ev.ScreenPos);

                Rect2I elementBounds = GUIUtility.CalculateBounds(gui, window.GUI);
                Vector2I pointerPos = windowPos - new Vector2I(elementBounds.x, elementBounds.y);

                if (isMousePressedOverKey || isMousePressedOverTangent)
                {
                    Rect2I drawingBounds = drawingPanel.Bounds;
                    Vector2I drawingPos = pointerPos - new Vector2I(drawingBounds.x, drawingBounds.y);

                    if (!isDragInProgress)
                    {
                        int distance = Vector2I.Distance(drawingPos, dragStart);
                        if (distance >= DRAG_START_DISTANCE)
                        {
                            if (isMousePressedOverKey && !disableCurveEdit)
                            {
                                draggedKeyframes.Clear();
                                foreach (var selectedEntry in selectedKeyframes)
                                {
                                    EdAnimationCurve curve = curveInfos[selectedEntry.curveIdx].curve;
                                    KeyFrame[] keyFrames = curve.KeyFrames;

                                    DraggedKeyframes newEntry = new DraggedKeyframes();
                                    newEntry.curveIdx = selectedEntry.curveIdx;
                                    draggedKeyframes.Add(newEntry);

                                    foreach (var keyframeIdx in selectedEntry.keyIndices)
                                        newEntry.keys.Add(new DraggedKeyframe(keyframeIdx, keyFrames[keyframeIdx]));
                                }
                            }

                            isDragInProgress = true;
                        }
                    }

                    if (isDragInProgress)
                    {
                        if (isMousePressedOverKey && !disableCurveEdit)
                        {
                            Vector2 diff = Vector2.Zero;

                            Vector2 dragStartCurve;
                            if (guiCurveDrawing.PixelToCurveSpace(dragStart, out dragStartCurve, true))
                            {
                                Vector2 currentPosCurve;
                                if (guiCurveDrawing.PixelToCurveSpace(drawingPos, out currentPosCurve, true))
                                    diff = currentPosCurve - dragStartCurve;
                            }

                            foreach (var draggedEntry in draggedKeyframes)
                            {
                                EdAnimationCurve curve = curveInfos[draggedEntry.curveIdx].curve;

                                for (int i = 0; i < draggedEntry.keys.Count; i++)
                                {
                                    DraggedKeyframe draggedKey = draggedEntry.keys[i];

                                    float newTime = Math.Max(0.0f, draggedKey.original.time + diff.x);
                                    float newValue = draggedKey.original.value + diff.y;

                                    int newIndex = curve.UpdateKeyframe(draggedKey.index, newTime, newValue);

                                    // It's possible key changed position due to time change, but since we're moving all
                                    // keys at once they cannot change position relative to one another, otherwise we would
                                    // need to update indices for other keys as well.
                                    draggedKey.index = newIndex;
                                    draggedEntry.keys[i] = draggedKey;
                                }

                                curve.Apply();
                            }

                            // Rebuild selected keys from dragged keys (after potential sorting)
                            ClearSelection();
                            foreach (var draggedEntry in draggedKeyframes)
                            {
                                foreach (var keyframe in draggedEntry.keys)
                                    SelectKeyframe(new KeyframeRef(draggedEntry.curveIdx, keyframe.index));
                            }

                            isModifiedDuringDrag = true;
                            window.RecordClipState();

                            guiCurveDrawing.Rebuild();
                            UpdateEventsGUI();
                        }
                        else if (isMousePressedOverTangent && !disableCurveEdit)
                        {
                            EdAnimationCurve curve = curveInfos[draggedTangent.keyframeRef.curveIdx].curve;
                            KeyFrame keyframe = curve.KeyFrames[draggedTangent.keyframeRef.keyIdx];

                            Vector2 keyframeCurveCoords = new Vector2(keyframe.time, keyframe.value);

                            Vector2 currentPosCurve;
                            if (guiCurveDrawing.PixelToCurveSpace(drawingPos, out currentPosCurve, true))
                            {
                                Vector2 normal = currentPosCurve - keyframeCurveCoords;
                                normal = normal.Normalized;

                                float tangent = EdAnimationCurve.NormalToTangent(normal);

                                if (draggedTangent.type == TangentType.In)
                                {
                                    if (normal.x > 0.0f)
                                        tangent = float.PositiveInfinity;

                                    keyframe.inTangent = -tangent;
                                    if(curve.TangentModes[draggedTangent.keyframeRef.keyIdx] == TangentMode.Free)
                                        keyframe.outTangent = -tangent;
                                }
                                else
                                {
                                    if (normal.x < 0.0f)
                                        tangent = float.PositiveInfinity;

                                    keyframe.outTangent = tangent;
                                    if (curve.TangentModes[draggedTangent.keyframeRef.keyIdx] == TangentMode.Free)
                                        keyframe.inTangent = tangent;
                                }

                                curve.KeyFrames[draggedTangent.keyframeRef.keyIdx] = keyframe;
                                curve.Apply();

                                isModifiedDuringDrag = true;
                                window.RecordClipState();

                                guiCurveDrawing.Rebuild();
                            }
                        }
                    }
                }
                else // Move frame marker
                {
                    int frameIdx = guiTimeline.GetFrame(pointerPos);

                    if (frameIdx != -1)
                        SetMarkedFrame(frameIdx);

                    OnFrameSelected?.Invoke(frameIdx);
                }
            }
        }