// Update is called once per frame private void Start() { playr = target.GetComponent <DragMove>(); offset = new Vector3(0, 0, -10); cam = GetComponent <Camera>(); //slider.onValueChanged.AddListener(sliderCallBack); }
/// <summary> /// Trigger a dragging event when the user moves the mouse while the left mouse button is pressed /// </summary> protected override void OnMouseMove(MouseEventArgs e) { if (_userClickedThisElement && !_dragActive) { _dragActive = true; DragStart?.Invoke(this, e); } if (_dragActive) { Point curMouseScreenPos = e.GetPosition(this); if (!curMouseScreenPos.Equals(_previousMouseScreenPos)) { double xDelta = curMouseScreenPos.X - _previousMouseScreenPos.X; double yDelta = curMouseScreenPos.Y - _previousMouseScreenPos.Y; var dragEvent = new DragMoveEventArgs(e, xDelta, yDelta); DragMove?.Invoke(this, dragEvent); ApplyDragToChildren(dragEvent); _previousMouseScreenPos = curMouseScreenPos; } } base.OnMouseMove(e); }
void GetAndSetCompoents() { _collider = GetComponent <QuadtreeCollider>(); _life = GetComponent <Life>(); _shot = GetComponent <PlayerShot>(); _move = GetComponent <DragMove>(); }
public LidOnState(GameObject jarGameObject, GameObject lidGameObject) { dataManager = GameObject.FindObjectOfType <DataManager>(); gameManager = GameObject.FindObjectOfType <GameManager>(); jarDrag = jarGameObject.GetComponent <DragMove>(); lidTwist = lidGameObject.GetComponent <LidTwist>(); lidDrag = lidGameObject.GetComponent <DragMove>(); }
public void UndoDragMove(DragMove move) { List <CardAction> actions = new List <CardAction>(); List <Card> toPile = PlayPiles[move.ToPileIndex]; List <Card> fromPile = PlayPiles[move.FromPileIndex]; Card card; if ((move.SideEffects & DragMoveSideEffects.FlipAfterDiscard) != 0) { FlipBottomCardFaceDown(move.ToPileIndex, actions); } if ((move.SideEffects & DragMoveSideEffects.DiscardedAfterDrag) != 0) { ReturnCards(move.ToPileIndex, actions); } if ((move.SideEffects & DragMoveSideEffects.FlipAfterDrag) != 0) { FlipBottomCardFaceDown(move.FromPileIndex, actions); } // Move dragged cards into holding list int index = toPile.Count - move.NumCardsDragged; List <Card> dragPile = toPile.GetRange(index, move.NumCardsDragged); toPile.RemoveRange(index, move.NumCardsDragged); for (int i = 0; i < dragPile.Count; i++) { card = dragPile[i]; fromPile.Add(card); actions.Add(new CardAction( card, CardActionType.Move, card.Location, card.Location = new CardLocation(PileType.Play, move.FromPileIndex, fromPile.Count - 1))); } Score = move.PriorScore; NumMoves++; if (GameBoardEvents != null) { GameBoardEvents.UndoDragMoveComplete(new ReadOnlyCollection <CardAction>(actions)); } }
private void OnDragMove() { DragMove?.Invoke(this, EventArgs.Empty); }
// Update is called once per frame void Update() { DragMove player = GameObject.Find("Player").GetComponent <DragMove>(); currentTrialLastTarget = currentTrial.ToString() + "_" + (currentTrialNumOfTargets - 1).ToString(); if (paused == false) { //print ("Vamos por el " + currentTarget); startingTime -= Time.deltaTime * 600; Timer.value = startingTime; // Esto se ejecuta cuando el contador de la barra de tiempo llega a 0 if (startingTime <= 0) { if (lastRound == true) { player.GameOver(); } if (endingTrial == true || playerEaten == true) { if (trialTimerBar.trialCanStart == true) { print("Destroy trial"); //DestroyFullTrial (currentTrialNumOfTargets, currentTrial); for (int t = 0; t < (currentTrialNumOfTargets); t++) { print("Quitando" + currentTrial.ToString() + "_" + t); Destroy(GameObject.Find(currentTrial.ToString() + "_" + t)); } endingTrial = false; setUp.manageItems(currentTrial); currentTrial = currentTrial + 1; currentTargetNumber = 0; currentTarget = currentTrial.ToString() + "_0"; currentTrialNumOfTargets = setUp.trialList [currentTrial - 1].trialTargets.Count; currentTrialLastTarget = currentTrial.ToString() + "_" + currentTrialNumOfTargets; fullTime = setUp.trialList [currentTrial - 1].trialTargets [0].time; //print ("Last trial->" + lastTrial); if (currentTrial > lastTrial) { lastRound = true; } trialTimerBar.trialCanStart = false; trialTimerBar.startingTime = trialTimerBar.fullTime; //trialTimerBar.timerActive = false; } } else { if (currentTrial > lastTrial) { player.GameOver(); } if (lastRound == false) { //print ("Activando->" + currentTarget.ToString ()); if (currentTarget.ToString() == "1_0") { GameObject.Find(currentTarget.ToString()).GetComponent <Renderer> ().enabled = true; } if (currentTargetNumber == 0) { if (trialTimerBar.trialCanStart == true) { GameObject.Find(currentTarget.ToString()).GetComponent <Renderer> ().enabled = true; } } else { GameObject.Find(currentTarget.ToString()).GetComponent <Renderer> ().enabled = true; } player.listOfPossibleTargets.Add(currentTarget.ToString()); if (currentTarget == currentTrialLastTarget) { endingTrial = true; } } if (currentTargetNumber == 0) { paused = true; trialTimerBar.startingTime = trialTimerBar.fullTime; //trialTimerBar.timerActive = false; //GameObject.Find (currentTrial.ToString ()+"_0").GetComponent<Renderer> ().enabled = true; } currentTargetNumber = currentTargetNumber + 1; currentTarget = currentTrial.ToString() + "_" + currentTargetNumber.ToString(); fullTime = setUp.trialList [currentTrial - 1].trialTargets [currentTargetNumber - 1].time; startingTime = fullTime; } } } //paused }
public void UndoDragMove(DragMove move) { List<CardAction> actions = new List<CardAction>(); List<Card> toPile = PlayPiles[move.ToPileIndex]; List<Card> fromPile = PlayPiles[move.FromPileIndex]; Card card; if ((move.SideEffects & DragMoveSideEffects.FlipAfterDiscard) != 0) { FlipBottomCardFaceDown(move.ToPileIndex, actions); } if ((move.SideEffects & DragMoveSideEffects.DiscardedAfterDrag) != 0) { ReturnCards(move.ToPileIndex, actions); } if ((move.SideEffects & DragMoveSideEffects.FlipAfterDrag) != 0) { FlipBottomCardFaceDown(move.FromPileIndex, actions); } // Move dragged cards into holding list int index = toPile.Count - move.NumCardsDragged; List<Card> dragPile = toPile.GetRange(index, move.NumCardsDragged); toPile.RemoveRange(index, move.NumCardsDragged); for (int i = 0; i < dragPile.Count; i++) { card = dragPile[i]; fromPile.Add(card); actions.Add(new CardAction( card, CardActionType.Move, card.Location, card.Location = new CardLocation(PileType.Play, move.FromPileIndex, fromPile.Count - 1))); } Score = move.PriorScore; NumMoves++; if (GameBoardEvents != null) GameBoardEvents.UndoDragMoveComplete(new ReadOnlyCollection<CardAction>(actions)); }