private void IterateNodes(Func <DoubleLinkedListNode, bool?> doWork)
        {
            ModuleProc PROC = new ModuleProc(this.DYN_MODULE_NAME, "IterateNodes");

            try
            {
                DoubleLinkedListNode node = _head;
                if (node != null)
                {
                    do
                    {
                        bool?result = doWork(node);
                        if (result == null)
                        {
                            DoubleLinkedListNode oldNode = node;
                            node = node.Next;
                            oldNode.Dispose();
                            _count--;
                        }
                        else
                        {
                            if (result.Value)
                            {
                                break;
                            }
                            node = node.Next;
                        }
                    } while (node != _head);
                }
            }
            catch (Exception ex)
            {
                Log.Exception(PROC, ex);
            }
        }
        private bool RemoveNode(DoubleLinkedListNode node, out T value)
        {
            value = default(T);
            ModuleProc PROC = new ModuleProc(this.DYN_MODULE_NAME, "RemoveNode");

            if (node == null)
            {
                return(false);
            }

            try
            {
                value = node.Value;
                if (node.Next == node)
                {
                    _head = null;
                }
                else
                {
                    node.Next.Prev = node.Prev;
                    node.Prev.Next = node.Next;
                    if (node == _head)
                    {
                        _head = node.Next;
                    }
                }
            }
            catch (Exception ex)
            {
                Log.Exception(PROC, ex);
            }
            finally
            {
                node.Dispose();
                _count--;
            }
            return(true);
        }