Exemplo n.º 1
0
    private void AddGrayItem()
    {
        float iSolid     = 0;
        float iIntensity = 0;
        float iTenacity  = 0;

        buildingM.GetStarInfoGrow(m_Info, ref iSolid, ref iIntensity, ref iTenacity);


        GameObject go = GameObjectLoader.LoadPath("Prefabs/UI/", "SkillIntroduceWnd", MyHead.table.transform);

        go.transform.localPosition = new Vector3(MyHead.table.transform.localPosition.x, go.transform.localPosition.y, go.transform.localPosition.z);
        SkillIntroduceWnd skilWnd = go.GetComponent <SkillIntroduceWnd>();

        GameObject      labGo = NDLoad.LoadWndItem("DoubleLabelItem", skilWnd.MyHead.table.transform);
        DoubleLabelItem item  = labGo.GetComponent <DoubleLabelItem>();

        item.SetData(iSolid.ToString(), "[EC0808]" + NGUIUtil.GetStringByKey(10000068) + "[-]", iIntensity.ToString(), "[40B1E1]" + NGUIUtil.GetStringByKey(10000069) + "[-]");
        //MyHead在SetData中初始化,所以这句要在后面
        item.MyHead.SprIcon.enabled = false;

        GameObject      SinglabGo  = NDLoad.LoadWndItem("DoubleLabelItem", skilWnd.MyHead.table.transform);
        DoubleLabelItem SingleItem = SinglabGo.GetComponent <DoubleLabelItem>();

        SingleItem.SetData(iTenacity.ToString(), "[088454]" + NGUIUtil.GetStringByKey(10000070) + "[-]", "", "");
        SingleItem.MyHead.SprIcon.enabled = false;


        skilWnd.MyHead.table.Reposition();
    }
Exemplo n.º 2
0
    private void AddDoubleLabelItem(string text1, string text1Name, string text2, string text2Name)
    {
        GameObject      go   = NDLoad.LoadWndItem("DoubleLabelItem", MyHead.table.transform);
        DoubleLabelItem item = go.GetComponent <DoubleLabelItem>();

        item.SetData(text1, text1Name, text2, text1Name);
    }
Exemplo n.º 3
0
    private void AddDoubleLabelItem(string text1Name, string text1, string text2Name, string text2, int iFontSize = 0)
    {
        GameObject      go   = NDLoad.LoadWndItem("DoubleLabelItem", MyHead.table.transform);
        DoubleLabelItem item = go.GetComponent <DoubleLabelItem>();

        item.SetData(text1, text1Name, text2, text2Name, iFontSize);
        item.MyHead.SprIcon.enabled = false;
    }