Exemplo n.º 1
0
    void Start()
    {
        player = GameObject.FindObjectOfType<Player>();
        profile = GameObject.FindObjectOfType<Profile>();
        dotSpawner = GameObject.FindObjectOfType<DotSpawner>();
        feerieSpawner = GameObject.FindObjectOfType<FeerieSpawner>();
        message = GameObject.Find("Message").GetComponent<Text>();
        timeButtons = RectTransform.FindObjectsOfType<Button>();

        Button[] newTimeButtons = new Button[timeButtons.Length];
        for (int i = 0; i < timeButtons.Length; i++)
        {
            for (int j = 0; j < timeButtons.Length; j++)
            {
                if (timeButtons[j].name.Contains((i + 1).ToString()))
                {
                    newTimeButtons[i] = timeButtons[j];
                    break;
                }
            }
        }
        timeButtons = newTimeButtons;
        hideButtons();
        dotSpawner.setMode(DotSpawner.ModeSpawner.silent);
        //feerieSpawner.setSilence(true);
        startTimer = 0f;
        started = false;
        unlocked = false;
        Screen.sleepTimeout = 10;

    }
Exemplo n.º 2
0
 void MakeInstance()
 {
     if (instance == null)
     {
         instance = this;
     }
 }
Exemplo n.º 3
0
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else
     {
         Destroy(gameObject);
     }
 }
Exemplo n.º 4
0
    void Start()
    {
        DontDestroyOnLoad(GameObject.FindGameObjectWithTag("PP"));
        v = GameObject.FindGameObjectWithTag("PP").GetComponent <Volume>()?.profile;
        v.TryGet(out vg);

        dotSpawner = DotSpawner.instance;
        OpenUp     = GameObject.FindGameObjectWithTag("OpenUP").GetComponent <ShowThis>();
        target     = GameObject.FindGameObjectWithTag("Player").transform;

        Recolour(saturation, brightness);
    }
Exemplo n.º 5
0
    void Start ()
    {
        gestureRecognitionController = GestureRecognitionController.instance;
        List<Gesture> gestures = new List<Gesture>();
        for (int i = 0; i < savedGestures.Count; i++)
        {
            gestures.Add(new Gesture());
            for (int j = 0; j < savedGestures[i].points.Count; j++)
            {
                gestures[i].points.Add(savedGestures[i].points[j]);
            }
        }
        gestureRecognitionController.Init(gestures);
        dotSpawner = GameObject.FindObjectOfType<DotSpawner>();

        points = new List<Vector2>();
        isDown = false;
        lastMousePosition = Vector2.zero;
        nextId = 0;
        hasDoneUnlockSign = false;
        sleepTimer = 0f;
        hasTouched = false;
    }
Exemplo n.º 6
0
 // Use this for initialization
 void Start()
 {
     Instance = this;
     _Dots    = FindObjectOfType <Dots> ();
     SpawnDot();
 }