private void DrawDots() { if (RawTrend[0] < 0 && Prediction[0] < 0) { if (Slope(RawTrend, 2, 0) < 0 && Slope(Prediction, 2, 0) < 0 && RawTrend[0] > Prediction[0]) { DotWarn.Set(0); } if (RawTrend[0] < Prediction[0]) { DotL.Set(0); } else { DotU.Set(0); } } else if (RawTrend[0] > 0 && Prediction[0] > 0) { if (Slope(RawTrend, 2, 0) > 0 && Slope(Prediction, 2, 0) > 0 && RawTrend[0] < Prediction[0]) { DotWarn.Set(0); } if (RawTrend[0] > Prediction[0]) { DotU.Set(0); } else { DotL.Set(0); } } }
private void DrawDots() { if (RawTrend[0] < 0 && Prediction[0] < 0) { // BackColor = Color.FromArgb(50,Color.DeepPink); // Added by TheWizard December 10, 2009 if (Slope(RawTrend, 2, 0) < 0 && Slope(Prediction, 2, 0) < 0 && RawTrend[0] > Prediction[0]) { DotWarn.Set(0); } if (RawTrend[0] < Prediction[0]) { DotL.Set(0); } else { DotU.Set(0); } } else if (RawTrend[0] > 0 && Prediction[0] > 0) { // BackColor = Color.FromArgb(50,Color.DodgerBlue); // Added by TheWizard December 10, 2009 if (Slope(RawTrend, 2, 0) > 0 && Slope(Prediction, 2, 0) > 0 && RawTrend[0] < Prediction[0]) { DotWarn.Set(0); } if (RawTrend[0] > Prediction[0]) { DotU.Set(0); } else { DotL.Set(0); } } }
private void DrawDots() { if ((RawTrend[0] < 0.0) && (Prediction[0] < 0.0)) { if (((Slope(RawTrend, 2, 0) < 0.0) && (Slope(Prediction, 2, 0) < 0.0)) && (RawTrend[0] > Prediction[0])) { DotWarn.Set(0.0); } if (RawTrend[0] < Prediction[0]) { DotL.Set(0.0); } else { DotU.Set(0.0); } } else if ((RawTrend[0] > 0.0) && (Prediction[0] > 0.0)) { if (((Slope(RawTrend, 2, 0) > 0.0) && (Slope(Prediction, 2, 0) > 0.0)) && (RawTrend[0] < Prediction[0])) { DotWarn.Set(0.0); } if (RawTrend[0] > Prediction[0]) { DotU.Set(0.0); } else { DotL.Set(0.0); } } }