public override void Play(DosGame game) { while (game.CurrentPlayer == this && !game.CurrentState.IsFinished) { var moveResult = ChooseMove(game); if (moveResult.IsSuccess) { continue; } if (moveResult.HasMessage) { game.PublicLog(moveResult.Message); } game.PublicLog($"*Something went wrong, {Name} quits*"); game.Quit(this); return; } if (CanBeCalledOut) { game.CallDos(this); } }