void OnTriggerEnter2D(Collider2D other)
    {
        if (other.tag == "Item") // entra en contacto con un iterm y se activa la capacidad de interactuar con este
        {
            PickableItem pim = other.GetComponent <PickableItem>();
            currentItem = pim;

            canInteract = true;
        }
        else if (other.tag == "RoomDetector")
        {
            if (other.gameObject.GetComponent <PickableItem>() != null)
            {
                //La puerta tiene un candado
                currentItem = other.GetComponent <PickableItem>();
                canInteract = true;
            }
            else if (other.GetComponent <RoomDetectorContoller>() != null)
            {
                currentRoomDetector = other.GetComponent <RoomDetectorContoller>();
                canGoDoor           = true;
            }
            else if (other.GetComponent <DoorwayLockController>() != null)
            {
                doorwayLockDetector = other.GetComponent <DoorwayLockController>();
                canInteract         = true;
            }
        }
    }
    void OnTriggerExit2D(Collider2D other)
    {
        if (other.tag == "Item")
        {
            PickableItem pim = other.GetComponent <PickableItem>();
            if (currentItem != null && pim == currentItem)
            {
                currentItem = null;
                canInteract = false;
            }
        }

        else if (other.tag == "RoomDetector")
        {
            if (other.gameObject.GetComponent <PickableItem>() != null)
            {
                PickableItem pim = other.GetComponent <PickableItem>();
                if (currentItem != null && pim == currentItem)
                {
                    currentItem = null;
                    canInteract = false;
                }
            }
            else if (other.gameObject.GetComponent <RoomDetectorContoller>() != null)
            {
                currentRoomDetector = null;
                canGoDoor           = false;
            }

            else if (other.gameObject.GetComponent <DoorwayLockController>() != null)
            {
                doorwayLockDetector = null;
                canInteract         = false;
            }
        }
    }