Exemplo n.º 1
0
        protected void Move(Vector3Int dirToMove)
        {
            var dest = mobTile.LocalPositionServer + dirToMove;

            if (mobTile.customNetTransform.Push(dirToMove.To2Int(), context: gameObject) == false)
            {
                //New doors
                DoorMasterController tryGetDoorMaster = mobTile.Matrix.GetFirst <DoorMasterController>(dest, true);
                if (tryGetDoorMaster)
                {
                    tryGetDoorMaster.Bump(gameObject);
                }

                //Old doors
                DoorController tryGetDoor = mobTile.Matrix.GetFirst <DoorController>(dest, true);
                if (tryGetDoor)
                {
                    tryGetDoor.MobTryOpen(gameObject);
                }
            }

            if (rotatable != null)
            {
                rotatable.SetFaceDirectionLocalVictor(dirToMove.To2Int());
            }
        }
Exemplo n.º 2
0
 public void NewLinkDoor(DoorMasterController doorController)
 {
     NewdoorControllers.Add(doorController);
     OnTextBroadcastReceived(StatusDisplayChannel.DoorTimer);
     if (stateSync == MountedMonitorState.Image)
     {
         stateSync = MountedMonitorState.StatusText;
     }
 }
Exemplo n.º 3
0
 public void NewAddDoorControllerFromScene(DoorMasterController doorController)
 {
     if (NewdoorControllers.Contains(doorController))
     {
         NewdoorControllers.Remove(doorController);
     }
     else
     {
         NewdoorControllers.Add(doorController);
     }
 }
Exemplo n.º 4
0
        /// <summary>
        /// General use movement for npcs
        /// 0 = no move (1 - 8 are directions to move in reading from left to right)
        /// </summary>
        /// <param name="act"></param>
        protected void PerformMoveAction(int act)
        {
            if (act == 0)
            {
                performingDecision = false;
            }
            else
            {
                Vector2Int dirToMove = Vector2Int.zero;
                int        count     = 1;
                for (int y = 1; y > -2; y--)
                {
                    for (int x = -1; x < 2; x++)
                    {
                        if (count == act)
                        {
                            dirToMove.x += x;
                            dirToMove.y += y;
                            y            = -100;
                            break;
                        }
                        else
                        {
                            count++;
                        }
                    }
                }

                if (dirToMove == Vector2Int.zero)
                {
                    performingDecision = false;
                    return;
                }

                var dest = registerObj.LocalPositionServer + (Vector3Int)dirToMove;

                if (!cnt.Push(dirToMove, context: gameObject))
                {
                    //Path is blocked try again
                    performingDecision = false;
                    DoorController tryGetDoor =
                        registerObj.Matrix.GetFirst <DoorController>(
                            dest, true);
                    if (tryGetDoor)
                    {
                        tryGetDoor.MobTryOpen(gameObject);
                    }

                    //New doors
                    DoorMasterController tryGetDoorMaster =
                        registerObj.Matrix.GetFirst <DoorMasterController>(
                            dest, true);
                    if (tryGetDoorMaster)
                    {
                        tryGetDoorMaster.Bump(gameObject);
                    }
                }
                else
                {
                    OnPushSolid(dest);
                }

                if (directional != null)
                {
                    directional.FaceDirection(Orientation.From(dirToMove));
                }
            }
        }
Exemplo n.º 5
0
 protected virtual void Awake()
 {
     master = GetComponentInParent <DoorMasterController>();
 }