IEnumerator openDoor(DoorLevelComplete door) { LevelController.current.saveInfo(true); // LevelController.current.setInfo (); yield return(new WaitForSeconds(1f)); door.showWinPanel(); }
void interactWithDoorLevelComplete(Collider2D collider) { DoorLevelComplete door = collider.GetComponent <DoorLevelComplete> (); if (door != null) { StartCoroutine(openDoor(door)); } }