Exemplo n.º 1
0
    private void CheckActionForPoint()
    {
        switch (idxPoint)
        {
        // Player start location and end location when rejected
        case 0:
            // Rejected destroy this
            if (!path)
            {
                doorController.EntryDoor();
                gameplayController.SpawnCharacter();
                Destroy(gameObject);
            }
            doorController.EntryDoor();
            break;

        case 1:
            // Close Door
            doorController.EntryDoor();
            break;

        case 2:
            // Stop player movement until next command
            characterAnim.SetBool("isWalking", false);
            if (!decision)
            {
                gameplayController.allowToChoose = true;
                gameplayController.GiveCard();
                StartCoroutine(patientClock());
            }
            if (path)
            {
                allowMovement = false;
            }
            break;

        case 3:
            // Stop player movement until next command
            doorController.SecurityDoor();
            break;

        case 4:
            // Close the door and destroy this
            doorController.SecurityDoor();
            gameplayController.SpawnCharacter();
            Destroy(gameObject);
            break;
        }
        if (path)
        {
            idxPoint += 1;
        }
        else
        {
            idxPoint -= 1;
        }
    }