Exemplo n.º 1
0
 /// <summary>
 /// OnTriggerEnter is called when the Collider other enters the trigger.
 /// </summary>
 /// <param name="other">The other Collider involved in this collision.</param>
 void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Player")
     {
         if (other.GetComponent <FirstPersonController>().hasKey)
         {
             lockedPannel.SetActive(false);
             unlockedPannel.SetActive(true);
             door.OpenDoor();
         }
         else
         {
             deniedSound.Play();
         }
     }
 }