public static void DontDestroyOnNextLoad(this MonoBehaviour self, MonoBehaviour target) { DontDestroyParent.Register(target); }
public static void DontDestroyOnNextLoad(this GameObject self, GameObject target) { DontDestroyParent.Register(target); }
public static void DontDestroyOnNextLoad(this MonoBehaviour self, MonoBehaviour target) { DontDestroyParent.Register(target); }
public static void DontDestroyOnNextLoad(this GameObject self, GameObject target) { DontDestroyParent.Register(target); }