void SpawnDoll() { currDoll = spawnMgr.SpawnOurForce(dollPrefab, line, transform.position) as Doll; currDoll.Init(this); dollSpawned = true; canSpawn = false; }
void SpawnDoll() { currDoll = spawnMgr.SpawnOurForce(dollPrefab, line, transform.position) as Doll; currDoll.Init(this); dollSpawned = true; canSpawn = false; }