public AddBarksWindow(DogDoor dogDoor) { InitializeComponent(); viewModel = new AddBarksViewModel(dogDoor); DataContext = viewModel; }
public void DogDoorOpens() { DogDoor door = new DogDoor(); door.Open(); Assert.IsTrue(door.Status); }
public void TheDogDoorIsClosedOnCodeEntered() { DogDoor door = new DogDoor(); //var doorClosed = door.Close(); // Assert.IsTrue(doorClosed); }
public void DogDoorCloses() { DogDoor door = new DogDoor(); door.Close(); Assert.IsFalse(door.Status); }
public void TheRemoteClosesTheDoor() { DogDoor door = new DogDoor(); door.Open(); Remote rem = new Remote(door); Assert.IsFalse(rem.PressButton()); }
public void RunSimulator() { // Dog Door Simulator DogDoor door = new DogDoor(); Remote remote = new Remote(door); //Create the BarkRecognizer, connect it to the door, and let it listen for some barking. BarkRecognizer barkRecognizer = new BarkRecognizer(door); String sound = "bark"; Bark bark = new Bark(sound); //Thread currentThread = Thread.CurrentThread; door.addAllowedBark(new Bark("rowlf")); door.addAllowedBark(new Bark("rooowlf")); door.addAllowedBark(new Bark("rawlf")); door.addAllowedBark(new Bark("woof")); // Simulate the hardware hearing a bark Console.WriteLine("Bruce starts barking."); barkRecognizer.Recognize(new Bark("rowlf")); Console.WriteLine("\nBruce has gone outside..."); DogLockedOut(barkRecognizer); // Simulate the hardware hearing a bark (not Bruce!) Bark smallDogBark = new Bark("yip"); Console.WriteLine("A small dog starts barking"); barkRecognizer.Recognize(smallDogBark); try { Thread.Sleep(5000); } catch (ThreadInterruptedException) { } Console.WriteLine("Bruce starts barking."); barkRecognizer.Recognize(new Bark("rooowlf")); Console.WriteLine("\n Bruce's back inside"); }
public void TestSetup() { door = new DogDoor(); remote = new Remote(door); recognizer = new BarkRecognizer(door); }
public AddBarksViewModel(DogDoor dogDoor) => this.dogDoor = dogDoor;