public override void Dodge(Role_Player role, DodgeDir dir) { switch (dir) { case DodgeDir.Left: role.animComponent.animator.CrossFade("2Hand-Axe-Dodge-Left", 0.2f, 0, 0); break; case DodgeDir.Right: role.animComponent.animator.CrossFade("2Hand-Axe-Dodge-Right", 0.2f, 0, 0); break; } }
public virtual void Dodge(Role_Player role, DodgeDir dir) { }