Exemplo n.º 1
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 private void SetModifiers(Attributes attributes)
 {
     Strength     = CALC.Bonus(StrengthSave, attributes.StrengthModifier, attributes.StrengthSign);
     Dexterity    = CALC.Bonus(DexteritySave, attributes.DexterityModifier, attributes.DexteritySign);
     Constitution = CALC.Bonus(ConstitutionSave, attributes.ConstitutionModifier, attributes.ConstitutionSign);
     Intelligence = CALC.Bonus(IntelligenceSave, attributes.IntelligenceModifier, attributes.IntelligenceSign);
     Wisdom       = CALC.Bonus(WisdomSave, attributes.WisdomModifier, attributes.WisdomSign);
     Charisma     = CALC.Bonus(CharismaSave, attributes.CharismaModifier, attributes.CharismaSign);
 }
Exemplo n.º 2
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 private void SetModifiers(Attributes attributes)
 {
     Strength     = CALC.CalcBonus(_Strength, attributes.StrengthModifier);
     Dexterity    = CALC.CalcBonus(_Dexterity, attributes.DexterityModifier);
     Constitution = CALC.CalcBonus(_Constitution, attributes.ConstitutionModifier);
     Intelligence = CALC.CalcBonus(_Intelligence, attributes.IntelligenceModifier);
     Wisdom       = CALC.CalcBonus(_Wisdom, attributes.WisdomModifier);
     Charisma     = CALC.CalcBonus(_Charisma, attributes.CharismaModifier);
 }
Exemplo n.º 3
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 private void SetModifiers(Attributes attributes)
 {
     AcrobaticsLabel     = CALC.Bonus(Acrobatics, attributes.DexterityModifier, attributes.DexteritySign);
     AnimalHandlingLabel = CALC.Bonus(AnimalHandling, attributes.WisdomModifier, attributes.WisdomSign);
     ArcanaLabel         = CALC.Bonus(Arcana, attributes.IntelligenceModifier, attributes.IntelligenceSign);
     AthleticsLabel      = CALC.Bonus(Athletics, attributes.StrengthModifier, attributes.StrengthSign);
     DeceptionLabel      = CALC.Bonus(Deception, attributes.CharismaModifier, attributes.CharismaSign);
     HistoryLabel        = CALC.Bonus(History, attributes.IntelligenceModifier, attributes.IntelligenceSign);
     InsightLabel        = CALC.Bonus(Insight, attributes.WisdomModifier, attributes.WisdomSign);
     IntimidationLabel   = CALC.Bonus(Intimidation, attributes.CharismaModifier, attributes.CharismaSign);
     InvestigationLabel  = CALC.Bonus(Investigation, attributes.IntelligenceModifier, attributes.IntelligenceSign);
     MedicineLabel       = CALC.Bonus(Medicine, attributes.WisdomModifier, attributes.WisdomSign);
     NatureLabel         = CALC.Bonus(Nature, attributes.IntelligenceModifier, attributes.IntelligenceSign);
     PerceptionLabel     = CALC.Bonus(Perception, attributes.WisdomModifier, attributes.WisdomSign);
     PerformanceLabel    = CALC.Bonus(Performance, attributes.CharismaModifier, attributes.CharismaSign);
     PersuassionLabel    = CALC.Bonus(Persuassion, attributes.CharismaModifier, attributes.CharismaSign);
     ReligionLabel       = CALC.Bonus(Religion, attributes.IntelligenceModifier, attributes.IntelligenceSign);
     SlightOfHandLabel   = CALC.Bonus(SlightOfHand, attributes.DexterityModifier, attributes.DexteritySign);
     StealthLabel        = CALC.Bonus(Stealth, attributes.DexterityModifier, attributes.DexteritySign);
     SurvivalLabel       = CALC.Bonus(Survival, attributes.WisdomModifier, attributes.WisdomSign);
 }
Exemplo n.º 4
0
 private void SetModifiers(Attributes attributes)
 {
     Acrobatics     = CALC.CalcBonus(_Acrobatics, attributes.DexterityModifier);
     AnimalHandling = CALC.CalcBonus(_AnimalHandling, attributes.WisdomModifier);
     Arcana         = CALC.CalcBonus(_Arcana, attributes.IntelligenceModifier);
     Athletics      = CALC.CalcBonus(_Athletics, attributes.StrengthModifier);
     Deception      = CALC.CalcBonus(_Deception, attributes.CharismaModifier);
     History        = CALC.CalcBonus(_History, attributes.IntelligenceModifier);
     Insight        = CALC.CalcBonus(_Insight, attributes.WisdomModifier);
     Intimidation   = CALC.CalcBonus(_Intimidation, attributes.CharismaModifier);
     Investigation  = CALC.CalcBonus(_Investigation, attributes.IntelligenceModifier);
     Medicine       = CALC.CalcBonus(_Medicine, attributes.WisdomModifier);
     Nature         = CALC.CalcBonus(_Nature, attributes.IntelligenceModifier);
     Perception     = CALC.CalcBonus(_Nature, attributes.IntelligenceModifier);
     Performance    = CALC.CalcBonus(_Performance, attributes.CharismaModifier);
     Persuassion    = CALC.CalcBonus(_Persuassion, attributes.CharismaModifier);
     Religion       = CALC.CalcBonus(_Religion, attributes.IntelligenceModifier);
     SlightOfHand   = CALC.CalcBonus(_SlightOfHand, attributes.DexterityModifier);
     Stealth        = CALC.CalcBonus(_Stealth, attributes.DexterityModifier);
     Survival       = CALC.CalcBonus(_Survival, attributes.WisdomModifier);
 }