Exemplo n.º 1
0
        public static async Task <bool> Divination()
        {
            if (Combat.CombatTotalTimeLeft <= AstrologianSettings.Instance.DontPlayWhenCombatTimeIsLessThan)
            {
                return(false);
            }

            if (!AstrologianSettings.Instance.Play || !AstrologianSettings.Instance.Divination)
            {
                return(false);
            }

            if (DivinationSeals.Any(c => c == 0))
            {
                return(false);
            }

            // Added check to see if more than configured allies are around

            var divinationTargets = Group.CastableAlliesWithin15.Count(r => r.IsAlive);

            if (divinationTargets >= AstrologianSettings.Instance.DivinationAllies)
            {
                return(await Spells.Divination.CastAura(Core.Me, Auras.Divination));
            }

            return(false);
        }
Exemplo n.º 2
0
        public static async Task <bool> PlayCards()
        {
            if (!AstrologianSettings.Instance.UseDraw)
            {
                return(false);
            }

            var cardDrawn = Arcana != AstrologianCard.None;

            if (!cardDrawn)
            {
                if (ActionManager.CanCast(Spells.Draw, Core.Me) && AstrologianSettings.Instance.UseDraw)
                {
                    if (await Spells.Draw.Cast(Core.Me))
                    {
                        await Coroutine.Wait(750, () => Arcana != AstrologianCard.None);
                    }
                }
            }

            if (Combat.CombatTotalTimeLeft <= AstrologianSettings.Instance.DontPlayWhenCombatTimeIsLessThan)
            {
                return(false);
            }

            if (AstrologianSettings.Instance.UseReDraw)
            {
                if (DivinationSeals.Any(c => c == 0))
                {
                    if (Spells.Redraw.Charges > 1)
                    {
                        switch (Arcana)
                        {
                        //Solar Seal
                        case AstrologianCard.Balance:
                        case AstrologianCard.Bole:
                            if (DivinationSeals.Any(c => c == AstrologianSeal.Solar_Seal))
                            {
                                return(await Spells.Redraw.Cast(Core.Me));
                            }
                            break;

                        //Lunar Seal
                        case AstrologianCard.Arrow:
                        case AstrologianCard.Ewer:
                            if (DivinationSeals.Any(c => c == AstrologianSeal.Lunar_Seal))
                            {
                                return(await Spells.Redraw.Cast(Core.Me));
                            }
                            break;

                        //Celestial Seal
                        case AstrologianCard.Spear:
                        case AstrologianCard.Spire:
                            if (DivinationSeals.Any(c => c == AstrologianSeal.Celestial_Seal))
                            {
                                return(await Spells.Redraw.Cast(Core.Me));
                            }
                            break;
                        }
                    }
                }
            }

            if (Combat.CombatTotalTimeLeft <= AstrologianSettings.Instance.DontPlayWhenCombatTimeIsLessThan)
            {
                return(false);
            }

            if (DivinationSeals.All(c => c != 0) && AstrologianSettings.Instance.Divination)
            {
                await Spells.Divination.Cast(Core.Me);
            }

            if (!AstrologianSettings.Instance.Play)
            {
                return(false);
            }

            if (Globals.InParty)
            {
                switch (Arcana)
                {
                case AstrologianCard.Balance:
                case AstrologianCard.Arrow:
                case AstrologianCard.Spear:
                case AstrologianCard.LordofCrowns:
                    return(await MeleeDpsOrTank(false));

                case AstrologianCard.Bole:
                case AstrologianCard.Ewer:
                case AstrologianCard.Spire:
                case AstrologianCard.LadyofCrowns:
                    return(await RangedDpsOrHealer(false));
                }
            }

            return(await Spells.Play.Cast(Core.Me));
        }
Exemplo n.º 3
0
        public static async Task <bool> PlayCards()
        {
            if (!AstrologianSettings.Instance.UseDraw)
            {
                return(false);
            }

            var cardDrawn = Arcana != AstrologianCard.None;

            if (!cardDrawn)
            {
                if (ActionManager.CanCast(Spells.Draw, Core.Me) &&
                    AstrologianSettings.Instance.UseDraw)
                {
                    if (await Spells.Draw.Cast(Core.Me))
                    {
                        await Coroutine.Wait(750, () => Arcana != AstrologianCard.None);
                    }
                }
            }

            if (Combat.CombatTotalTimeLeft <= AstrologianSettings.Instance.DontPlayWhenCombatTimeIsLessThan)
            {
                return(false);
            }

            if (AstrologianSettings.Instance.UseReDraw)
            {
                if (DivinationSeals.Any(c => c == 0))
                {
                    // See if this fixes the thing
                    if (Spells.Redraw.Charges >= 1)
                    {
                        switch (Arcana)
                        {
                        //Solar Seal
                        case AstrologianCard.Balance:
                            if (DivinationSeals.Any(c => c == AstrologianSeal.Solar_Seal))
                            {
                                return(await Spells.Redraw.Cast(Core.Me));
                            }
                            if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                            {
                                return(await MeleeDpsOrTank(false));
                            }
                            break;

                        case AstrologianCard.Bole:
                            if (DivinationSeals.Any(c => c == AstrologianSeal.Solar_Seal))
                            {
                                return(await Spells.Redraw.Cast(Core.Me));
                            }
                            if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                            {
                                return(await RangedDpsOrHealer(false));
                            }
                            break;

                        //Lunar Seal
                        case AstrologianCard.Arrow:
                            if (DivinationSeals.Any(c => c == AstrologianSeal.Lunar_Seal))
                            {
                                return(await Spells.Redraw.Cast(Core.Me));
                            }
                            if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                            {
                                return(await MeleeDpsOrTank(false));
                            }
                            break;

                        case AstrologianCard.Ewer:
                            if (DivinationSeals.Any(c => c == AstrologianSeal.Lunar_Seal))
                            {
                                return(await Spells.Redraw.Cast(Core.Me));
                            }
                            if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                            {
                                return(await RangedDpsOrHealer(false));
                            }
                            break;

                        //Celestial Seal
                        case AstrologianCard.Spear:
                            if (DivinationSeals.Any(c => c == AstrologianSeal.Celestial_Seal))
                            {
                                return(await Spells.Redraw.Cast(Core.Me));
                            }
                            if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                            {
                                return(await MeleeDpsOrTank(false));
                            }
                            break;

                        case AstrologianCard.Spire:
                            if (DivinationSeals.Any(c => c == AstrologianSeal.Celestial_Seal))
                            {
                                return(await Spells.Redraw.Cast(Core.Me));
                            }
                            if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                            {
                                return(await RangedDpsOrHealer(false));
                            }
                            break;
                        }
                    }
                    //Redundant case for if 0 redraw but seal matches
                    switch (Arcana)
                    {
                    //Solar Seal
                    case AstrologianCard.Balance:
                        if (DivinationSeals.Any(c => c == AstrologianSeal.Solar_Seal))
                        {
                            return(await MeleeDpsOrTank(true));
                        }
                        if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                        {
                            return(await MeleeDpsOrTank(false));
                        }
                        break;

                    case AstrologianCard.Bole:
                        if (DivinationSeals.Any(c => c == AstrologianSeal.Solar_Seal))
                        {
                            return(await RangedDpsOrHealer(true));
                        }
                        if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                        {
                            return(await RangedDpsOrHealer(false));
                        }
                        break;

                    //Lunar Seal
                    case AstrologianCard.Arrow:
                        if (DivinationSeals.Any(c => c == AstrologianSeal.Lunar_Seal))
                        {
                            return(await MeleeDpsOrTank(true));
                        }
                        if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                        {
                            return(await MeleeDpsOrTank(false));
                        }
                        break;

                    case AstrologianCard.Ewer:
                        if (DivinationSeals.Any(c => c == AstrologianSeal.Lunar_Seal))
                        {
                            return(await RangedDpsOrHealer(true));
                        }
                        if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                        {
                            return(await RangedDpsOrHealer(false));
                        }
                        break;

                    //Celestial Seal
                    case AstrologianCard.Spear:
                        if (DivinationSeals.Any(c => c == AstrologianSeal.Celestial_Seal))
                        {
                            return(await MeleeDpsOrTank(true));
                        }
                        if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                        {
                            return(await MeleeDpsOrTank(false));
                        }
                        break;

                    case AstrologianCard.Spire:
                        if (DivinationSeals.Any(c => c == AstrologianSeal.Celestial_Seal))
                        {
                            return(await RangedDpsOrHealer(true));
                        }
                        if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                        {
                            return(await RangedDpsOrHealer(false));
                        }
                        break;
                    }
                    // Minor Arcana
                    switch (Arcana)
                    {
                    //Solar Seal
                    case AstrologianCard.Balance:
                        if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                        {
                            return(await MeleeDpsOrTank(true));
                        }
                        break;

                    case AstrologianCard.Bole:
                        if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                        {
                            return(await RangedDpsOrHealer(true));
                        }
                        break;

                    //Lunar Seal
                    case AstrologianCard.Arrow:
                        if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                        {
                            return(await MeleeDpsOrTank(true));
                        }
                        break;

                    case AstrologianCard.Ewer:
                        if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                        {
                            return(await RangedDpsOrHealer(true));
                        }
                        break;

                    //Celestial Seal
                    case AstrologianCard.Spear:
                        if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                        {
                            return(await MeleeDpsOrTank(true));
                        }
                        break;

                    case AstrologianCard.Spire:
                        if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                        {
                            return(await RangedDpsOrHealer(true));
                        }
                        break;
                    }
                }
                // Minor Arcana if seals are full
                switch (Arcana)
                {
                //Solar Seal
                case AstrologianCard.Balance:
                    if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                    {
                        return(await MeleeDpsOrTank(true));
                    }
                    break;

                case AstrologianCard.Bole:
                    if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                    {
                        return(await RangedDpsOrHealer(true));
                    }
                    break;

                //Lunar Seal
                case AstrologianCard.Arrow:
                    if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                    {
                        return(await MeleeDpsOrTank(true));
                    }
                    break;

                case AstrologianCard.Ewer:
                    if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                    {
                        return(await RangedDpsOrHealer(true));
                    }
                    break;

                //Celestial Seal
                case AstrologianCard.Spear:
                    if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                    {
                        return(await MeleeDpsOrTank(true));
                    }
                    break;

                case AstrologianCard.Spire:
                    if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                    {
                        return(await RangedDpsOrHealer(true));
                    }
                    break;
                }
                return(false);
            }
            // Regular case if no redraw is enabled
            if (Globals.InParty)
            {
                switch (Arcana)
                {
                //Solar Seal
                case AstrologianCard.Balance:
                    if (DivinationSeals.Any(c => c == AstrologianSeal.Solar_Seal))
                    {
                        return(await MeleeDpsOrTank(true));
                    }
                    if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                    {
                        return(await MeleeDpsOrTank(false));
                    }
                    break;

                case AstrologianCard.Bole:
                    if (DivinationSeals.Any(c => c == AstrologianSeal.Solar_Seal))
                    {
                        return(await RangedDpsOrHealer(true));
                    }
                    if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                    {
                        return(await RangedDpsOrHealer(false));
                    }
                    break;

                //Lunar Seal
                case AstrologianCard.Arrow:
                    if (DivinationSeals.Any(c => c == AstrologianSeal.Lunar_Seal))
                    {
                        return(await MeleeDpsOrTank(true));
                    }
                    if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                    {
                        return(await MeleeDpsOrTank(false));
                    }
                    break;

                case AstrologianCard.Ewer:
                    if (DivinationSeals.Any(c => c == AstrologianSeal.Lunar_Seal))
                    {
                        return(await RangedDpsOrHealer(true));
                    }
                    if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                    {
                        return(await RangedDpsOrHealer(false));
                    }
                    break;

                //Celestial Seal
                case AstrologianCard.Spear:
                    if (DivinationSeals.Any(c => c == AstrologianSeal.Celestial_Seal))
                    {
                        return(await MeleeDpsOrTank(true));
                    }
                    if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                    {
                        return(await MeleeDpsOrTank(false));
                    }
                    break;

                case AstrologianCard.Spire:
                    if (DivinationSeals.Any(c => c == AstrologianSeal.Celestial_Seal))
                    {
                        return(await RangedDpsOrHealer(true));
                    }
                    if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                    {
                        return(await RangedDpsOrHealer(false));
                    }
                    break;
                }
            }
            if (Combat.CombatTotalTimeLeft <= AstrologianSettings.Instance.DontPlayWhenCombatTimeIsLessThan)
            {
                return(false);
            }

            if (!AstrologianSettings.Instance.Play)
            {
                return(false);
            }

            return(await Spells.Play.Cast(Core.Me));
        }
Exemplo n.º 4
0
        public static async Task <bool> PlayCards()
        {
            if (!AstrologianSettings.Instance.UseDraw)
            {
                return(false);
            }

            var cardDrawn = Arcana != AstrologianCard.None;

            if (!cardDrawn)
            {
                if (await Spells.Draw.Cast(Core.Me))
                {
                    await Coroutine.Wait(750, () => Core.Me.HasAnyCardAura());
                }
            }

            if (DivinationSeals.Any(c => c == 0))
            {
                if (Spells.Redraw.Charges > 1)
                {
                    switch (Arcana)
                    {
                    //Solar Seal
                    case AstrologianCard.Balance:
                    case AstrologianCard.Bole:
                        if (DivinationSeals.Any(c => c == AstrologianSeal.Solar_Seal))
                        {
                            return(await Spells.Redraw.Cast(Core.Me));
                        }
                        break;

                    //Lunar Seal
                    case AstrologianCard.Arrow:
                    case AstrologianCard.Ewer:
                        if (DivinationSeals.Any(c => c == AstrologianSeal.Lunar_Seal))
                        {
                            return(await Spells.Redraw.Cast(Core.Me));
                        }
                        break;

                    //Celestial Seal
                    case AstrologianCard.Spear:
                    case AstrologianCard.Spire:
                        if (DivinationSeals.Any(c => c == AstrologianSeal.Celestial_Seal))
                        {
                            return(await Spells.Redraw.Cast(Core.Me));
                        }
                        break;
                    }
                }
            }

            if (DivinationSeals.All(c => c != 0))
            {
                await Spells.Divination.Cast(Core.Me);
            }

            if (DivinationSeals.Any(c => c == AstrologianSeal.Solar_Seal || c == AstrologianSeal.Lunar_Seal || c == AstrologianSeal.Celestial_Seal))
            {
                switch (Arcana)
                {
                //Solar Seal
                case AstrologianCard.Balance:
                case AstrologianCard.Bole:
                    if (DivinationSeals.Any(c => c == AstrologianSeal.Solar_Seal))
                    {
                        await Spells.MinorArcana.Cast(Core.Me);
                    }
                    break;

                //Lunar Seal
                case AstrologianCard.Arrow:
                case AstrologianCard.Ewer:
                    if (DivinationSeals.Any(c => c == AstrologianSeal.Lunar_Seal))
                    {
                        await Spells.MinorArcana.Cast(Core.Me);
                    }
                    break;

                //Celestial Seal
                case AstrologianCard.Spear:
                case AstrologianCard.Spire:
                    if (DivinationSeals.Any(c => c == AstrologianSeal.Celestial_Seal))
                    {
                        await Spells.MinorArcana.Cast(Core.Me);
                    }
                    break;
                }
            }

            if (PartyManager.IsInParty)
            {
                switch (Arcana)
                {
                case AstrologianCard.Balance:
                case AstrologianCard.Arrow:
                case AstrologianCard.Spear:
                case AstrologianCard.LordofCrowns:
                    return(await MeleeDpsOrTank());

                case AstrologianCard.Bole:
                case AstrologianCard.Ewer:
                case AstrologianCard.Spire:
                case AstrologianCard.LadyofCrowns:
                    return(await RangedDpsOrHealer());
                }
            }

            return(await Spells.Play.Cast(Core.Me));
        }