// Update is called once per frame void Update() { if (DisplayUtils.IsMouseOnScreen() && !EventSystem.current.IsPointerOverGameObject()) { camControl.HandleCameraControls(); SelectGridPos(); } }
// Update is called once per frame void Update() { if (DisplayUtils.IsMouseOnScreen() && !EventSystem.current.IsPointerOverGameObject()) { camControl.HandleCameraControls(); SelectGridPos(); } }