Exemplo n.º 1
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "Player" || other.gameObject.tag == "Ghost")
     {
         // when the player or a ghost enters the colider of this object the text this stores is displayed
         m_screenText.ReceveText(m_textToDisplay);
     }
 }