Exemplo n.º 1
0
        private void Start()
        {
            simpleWorldMaker.GenerateMap();
            Debug.Log("Map generated.");
            Map map = simpleWorldMaker.Map;

            headQuater = new HeadQuater(map, simpleWorldMaker.DemandPoints, new Base.SC[] { simpleWorldMaker.supplyCenter });
            Debug.Log("headquater created.");
            headQuater.AssignTask(editorDataReader.AllTasks);
            Debug.Log("Tasks scheduled.");
            displayController.Init(headQuater.Transportations);
            Debug.Log("Displayer initialized.");
            isInitialized = true;
        }
Exemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        myController = new DisplayController();
        string[] portList = SerialPort.GetPortNames();
        for (int i = 0; i < portList.Length; i++)
        {
            Debug.Log(portList[i]);
        }

        myController.Init(COMName, 115200);

        values = new bool[myController.HitterNumber][];
        for (int i = 0; i < myController.HitterNumber; i++)
        {
            values[i] = new bool[8];
        }
    }
Exemplo n.º 3
0
        protected override void Initialize()
        {
            debugDrawTimeStopwatch = new Stopwatch();
            // Window.IsBorderless = false;
            Data.SetSettings();
            ScreenController.graphicsDevice = GraphicsDevice;
            DisplayController.Init(this);
            EngineController.Init();
            GraphicsManager.Init(Content);
            AudioManager.Init(Content);

            //Game specific init. this could probably be done in game load
            GroundLayerController.Init();
            AngleStuff.Init();
            PieceController.Init();
            ShadowSpriteController.Init();
            MapObjectController.Init();
            TileLogisticsController.Init();
            GraphicsDevice.Clear(Color.White);
            IsMouseVisible = true;
            base.Initialize();
            ScreenController.ChangeScreen(new MenuMain());
        }