public bool TriggerComplete() { // This is where it should recognize a full crank has occured dispCounter.spawnObject(); completeAudioSource.Play(); return(true); }
public override void OnInspectorGUI() { DrawDefaultInspector(); DispenserCounter myScript = (DispenserCounter)target; if (GUILayout.Button("increment")) { myScript.increment(); } if (GUILayout.Button("decrement")) { myScript.decrement(); } if (GUILayout.Button("spawnObject")) { myScript.spawnObject(); } }