Exemplo n.º 1
0
        /// <summary>
        /// Inspector.
        /// </summary>
        protected override void Inspector()
        {
            if (baseTarget == null)
            {
                baseTarget = this.target as SpriteColorDissolve;
            }

            EditorGUIUtility.fieldWidth = 40.0f;

            baseTarget.dissolveAmount = SpriteColorFXEditorHelper.SliderWithReset(@"Amount", SpriteColorFXEditorHelper.TooltipNoiseAmount, baseTarget.dissolveAmount * 100.0f, 0.0f, 100.0f, 0.0f) * 0.01f;

            DissolveShaderType newShaderType = (DissolveShaderType)EditorGUILayout.EnumPopup(new GUIContent(@"Shader", @"Texture type"), baseTarget.shaderType);

            if (newShaderType != baseTarget.shaderType)
            {
                baseTarget.SetShaderType(newShaderType);
            }

            if (baseTarget.shaderType != DissolveShaderType.Normal)
            {
                SpriteColorHelper.PixelOp newPixelOp = (SpriteColorHelper.PixelOp)EditorGUILayout.EnumPopup(new GUIContent(@"Blend mode", @"Blend modes"), baseTarget.pixelOp);
                if (newPixelOp != baseTarget.pixelOp)
                {
                    baseTarget.SetPixelOp(newPixelOp);
                }
            }

            DisolveTextureType newTextureType = (DisolveTextureType)EditorGUILayout.EnumPopup(@"Dissolve type", baseTarget.disolveTextureType);

            if (newTextureType != baseTarget.disolveTextureType)
            {
                baseTarget.SetTextureType(newTextureType);
            }

            if (baseTarget.disolveTextureType == DisolveTextureType.Custom)
            {
                baseTarget.disolveTexture = EditorGUILayout.ObjectField(@"Dissolve texture", baseTarget.disolveTexture, typeof(Texture), false) as Texture;
            }

            baseTarget.dissolveUVScale = SpriteColorFXEditorHelper.SliderWithReset(@"Dissolve UV scale", SpriteColorFXEditorHelper.TooltipNoiseAmount, baseTarget.dissolveUVScale, 0.1f, 5.0f, 1.0f);

            baseTarget.dissolveInverse = EditorGUILayout.Toggle(new GUIContent(@"Invert", SpriteColorFXEditorHelper.TooltipNoiseAmount), baseTarget.dissolveInverse);

            if (baseTarget.shaderType != DissolveShaderType.Normal)
            {
                baseTarget.dissolveBorderWitdh = SpriteColorFXEditorHelper.SliderWithReset(@"Border witdh", SpriteColorFXEditorHelper.TooltipNoiseAmount, baseTarget.dissolveBorderWitdh * 500.0f, 0.0f, 100.0f, 50.0f) * 0.002f;
            }

            if (baseTarget.shaderType == DissolveShaderType.BorderColor)
            {
                baseTarget.dissolveBorderColor = SpriteColorFXEditorHelper.ColorWithReset(@"Border color", SpriteColorFXEditorHelper.TooltipNoiseAmount, baseTarget.dissolveBorderColor, Color.grey);
            }
            else if (baseTarget.shaderType == DissolveShaderType.BorderTexture)
            {
                baseTarget.borderTexture = EditorGUILayout.ObjectField(@"Border texture", baseTarget.borderTexture, typeof(Texture), false) as Texture;
                baseTarget.borderUVScale = SpriteColorFXEditorHelper.SliderWithReset(@"Border UV scale", SpriteColorFXEditorHelper.TooltipNoiseAmount, baseTarget.borderUVScale, 0.1f, 5.0f, 1.0f);
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Set the dissolve texture type.
        /// </summary>
        public void SetTextureType(DisolveTextureType textureType)
        {
            disolveTextureType = textureType;

            if (disolveTextureType != DisolveTextureType.Custom)
            {
                string texturePath = string.Format("Textures/Dissolve/{0}", disolveTextureType.ToString());

                Texture texture = Resources.Load <Texture>(texturePath);
                if (texture != null)
                {
                    disolveTexture = texture;
                }
                else
                {
                    Debug.LogWarning(string.Format("Failed to load '{0}', SpriteColorDissolve disabled.", texturePath));

                    this.enabled = false;
                }
            }
        }
Exemplo n.º 3
0
        /// <summary>
        /// Set the dissolve texture type.
        /// </summary>
        public void SetTextureType(DisolveTextureType textureType)
        {
            disolveTextureType = textureType;

              if (disolveTextureType != DisolveTextureType.Custom)
              {
            string texturePath = string.Format("Textures/Dissolve/{0}", disolveTextureType.ToString());

            Texture texture = Resources.Load<Texture>(texturePath);
            if (texture != null)
              disolveTexture = texture;
            else
            {
              Debug.LogWarning(string.Format("Failed to load '{0}', SpriteColorDissolve disabled.", texturePath));

              this.enabled = false;
            }
              }
        }