/// <summary>
 /// Handles the <see cref="Control.Click"/> event of the reject button.
 /// </summary>
 /// <remarks>
 /// This indicate thes found path is incorrect, and another path should be found.
 /// </remarks>
 /// <param name="sender">The object that raised the event.</param>
 /// <param name="e">An <see cref="EventArgs"/> describing the event arguments.</param>
 private void butReject_Click(object sender, EventArgs e)
 {
     if (Discoverer.Status == TaskStatus.Complete)
     {
         SetVisiblePanel(pnlNotFound);
     }
     else
     {
         SetVisiblePanel(pnlSearching);
     }
     m_booGamePathDetected = false;
     Discoverer.Reject(GameMode.ModeId);
 }