// Start is called before the first frame update
 void Awake()
 {
     _handManager    = FindObjectOfType <HandManager>();
     _targetManager  = FindObjectOfType <TargetManager>();
     _energyManager  = FindObjectOfType <EnergyManager>();
     _discardManager = FindObjectOfType <DiscardManager>();
 }
Exemplo n.º 2
0
    // Start is called before the first frame update
    void Awake()
    {
        discard = new List <CardVariable>();

        if (Instance != null)
        {
            return;
        }

        Instance = this;
    }
Exemplo n.º 3
0
 private void Awake()
 {
     if (_instance != null && _instance != this)
     {
         Destroy(this.gameObject);
     }
     else
     {
         _instance = this;
     }
 }