public static void Show(Action <string> doWithSelectedManeuver, Action callback, Func <string, bool> filter = null, bool isRegularPlanning = false) { PrepareSubphase(doWithSelectedManeuver, callback); GameObject prefab = (GameObject)Resources.Load("Prefabs/UI/DirectionsWindow", typeof(GameObject)); DirectionsWindow = MonoBehaviour.Instantiate(prefab, GameObject.Find("UI/DirectionsPanel").transform); if (Selection.ThisShip.Owner is Players.HumanPlayer) { GameObject.Find("UI").transform.Find("ContextMenuPanel").gameObject.SetActive(false); CustomizeDirectionsMenu(filter); CustomizeForStressed(); DirectionsWindow.transform.localPosition = FixMenuPosition( DirectionsWindow.transform.gameObject, Input.mousePosition ); } else { DirectionsMenu.Hide(); } Phases.CurrentSubPhase.IsReadyForCommands = true; if (isRegularPlanning) { Selection.ThisShip.Owner.AskAssignManeuver(); } }
private static void Activate() { UI.HideNextButton(); IsActive = true; DirectionsMenu.ShowForAll(AssignManeuverToAllShips, CheckForFinish, AnyShipHasManeuver); }
public static void AssignManeuverButtonPressed() { HideDirectionMenu(); string maneuverCode = EventSystem.current.currentSelectedGameObject.name; DirectionsMenu.Callback(maneuverCode); }
private static void AssignManeuverToAllShips(string maneuverCode) { IsActive = false; GameMode.CurrentGameMode.SetSwarmManagerManeuver(maneuverCode); DirectionsMenu.FinishManeuverSelections(); }
public override void Execute() { int shipId = int.Parse(GetString("id")); Console.Write($"\nShip is selected to assign a maneuver: {Roster.GetShipById("ShipId:" + shipId).PilotInfo.PilotName} (ID:{shipId})"); Selection.ChangeActiveShip("ShipId:" + shipId); DirectionsMenu.Show(ShipMovementScript.SendAssignManeuverCommand, PlanningSubPhase.CheckForFinish, isRegularPlanning: true); }
public static void AssignManeuver(int shipId, string maneuverCode) { Selection.ChangeActiveShip("ShipId:" + shipId); UI.HideContextMenu(); Selection.ThisShip.SetAssignedManeuver(MovementFromString(maneuverCode)); DirectionsMenu.FinishManeuverSelections(); }
private void AskChangeManeuver(object sender, System.EventArgs e) { if (Selection.ThisShip.AssignedManeuver.Bearing == Movement.ManeuverBearing.Bank) { DirectionsMenu.Show(IsBankManeuversSameSpeed); } else { Triggers.FinishTrigger(); } }
private void AskAssignManeuver(GenericShip host, GenericShip docked, bool isEmergencyDeploy = false) { Selection.ChangeActiveShip("ShipId:" + docked.ShipId); if (Editions.Edition.Current is Editions.SecondEdition) { DirectionsMenu.Show(GameMode.CurrentGameMode.AssignManeuver, delegate { RegisterPerformManeuver(isEmergencyDeploy); }, FilterOnlyForward); } else { DirectionsMenu.Show(GameMode.CurrentGameMode.AssignManeuver, delegate { RegisterPerformManeuver(isEmergencyDeploy); }); } }
public static void AssignManeuverButtonPressed(string buttonName) { string maneuverCode = buttonName; //OLD: EventSystem.current.currentSelectedGameObject.name; if (maneuverCode.Split('.').Length == 3) { HideDirectionMenu(); DirectionsMenu.Callback(maneuverCode); } else { Messages.ShowError($"Error: maneuver button is required, but name of pressed UI element: \"{maneuverCode}\""); } }
private void SelectSlamManeuver(object sender, System.EventArgs e) { DirectionsMenu.Show(IsSameSpeed); }
public override void ChangeManeuver(Action <string> doWithManeuverString, Action callback, Func <string, bool> filter = null) { DirectionsMenu.Show(doWithManeuverString, callback, filter); doWithManeuverString(Selection.ThisShip.AssignedManeuver.ToString()); }
public override void Execute() { Selection.ChangeActiveShip("ShipId:" + int.Parse(GetString("id"))); DirectionsMenu.Show(GameMode.CurrentGameMode.AssignManeuver, PlanningSubPhase.CheckForFinish, isRegularPlanning: true); }
private void AskChangeManeuver(object sender, System.EventArgs e) { DirectionsMenu.Show(GameMode.CurrentGameMode.AssignManeuver); }
public void ShowDirectionMenu() { DirectionsMenu.Show(); }
public override void SelectManeuver(Action <string> callback, Func <string, bool> filter = null) { DirectionsMenu.Show(callback, filter); }
public override void ChangeManeuver(Action <string> callback, Func <string, bool> filter = null) { base.ChangeManeuver(callback, filter); DirectionsMenu.Show(callback, filter); }
private void AskChangeManeuver(object sender, System.EventArgs e) { DirectionsMenu.Show(IsSameBearingAndDirection); }
public static void ShowDirectionMenu() { DirectionsMenu.Show(GameMode.CurrentGameMode.AssignManeuver); }
public override void SelectManeuver(Action <string> doWithManeuverString, Action callback, Func <string, bool> filter = null) { DirectionsMenu.Show(doWithManeuverString, callback, filter); base.SelectManeuver(doWithManeuverString, callback, filter); }
private static void ShowSwarmManagerWindow(object sender, EventArgs e) { Phases.StartTemporarySubPhaseNew("Swarm Manager", typeof(SwarmManagerSubPhase), delegate { }); DirectionsMenu.ShowForAll(AssignManeuverToAllShips, AnyShipHasManeuver); }
private void UpdateDirectionsMenu() { DirectionsMenu.Update(); }
public override void Execute() { Selection.ChangeActiveShip("ShipId:" + int.Parse(GetString("id"))); DirectionsMenu.Show(ShipMovementScript.SendAssignManeuverCommand, PlanningSubPhase.CheckForFinish, isRegularPlanning: true); }
public static void HideDirectionMenu() { DirectionsMenu.Hide(); }
public override void ChangeManeuver(Action <string> doWithManeuverString, Action callback, Func <string, bool> filter = null) { DirectionsMenu.Show(doWithManeuverString, callback, filter); GameController.CheckExistingCommands(); }