Exemplo n.º 1
0
        public static Direction_UDLRFB Previous(this Direction_UDLRFB val)
        {
            switch (val)
            {
            case FIRST: return(LAST);

            default:    return(--val);
            }
        }
Exemplo n.º 2
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        public static Direction_UDLRFB Next(this Direction_UDLRFB val)
        {
            switch (val)
            {
            case LAST: return(FIRST);

            default:   return(++val);
            }
        }
Exemplo n.º 3
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        public static Vector3 GetDirection(this Direction_UDLRFB val)
        {
            switch (val)
            {
            case Direction_UDLRFB.Forward:  return(Vector3.forward);

            case Direction_UDLRFB.Backward: return(Vector3.back);

            case Direction_UDLRFB.Left:     return(Vector3.left);

            case Direction_UDLRFB.Right:    return(Vector3.right);

            case Direction_UDLRFB.Up:       return(Vector3.up);

            case Direction_UDLRFB.Down:     return(Vector3.down);
            }

            return(Vector3.zero);
        }
Exemplo n.º 4
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        public static Vector3 EulerAngles(this Direction_UDLRFB val)
        {
            switch (val)
            {
            case Direction_UDLRFB.Forward:  return(Vector3.zero);

            case Direction_UDLRFB.Backward: return(Vector3.up * 180);

            case Direction_UDLRFB.Up:       return(Vector3.left * 90);

            case Direction_UDLRFB.Down:     return(Vector3.right * 90);

            case Direction_UDLRFB.Left:     return(Vector3.down * 90);

            case Direction_UDLRFB.Right:    return(Vector3.up * 90);

            default:                        return(Vector3.zero);
            }
        }
Exemplo n.º 5
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        private static void GetDirection(Direction_UDLRFB val, Transform transform, out Vector3 dir)
        {
            dir = Vector3.zero;

            switch (val)
            {
            case Direction_UDLRFB.Forward:
                dir = transform.forward;

                return;

            case Direction_UDLRFB.Backward:
                dir = -transform.forward;

                return;

            case Direction_UDLRFB.Left:
                dir = -transform.right;

                return;

            case Direction_UDLRFB.Right:
                dir = transform.right;

                return;

            case Direction_UDLRFB.Up:
                dir = transform.up;

                return;

            case Direction_UDLRFB.Down:
                dir = -transform.up;

                return;
            }
        }
Exemplo n.º 6
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        public static Vector3 GetDirection(this Transform transform, Direction_UDLRFB val)
        {
            GetDirection(val, transform, out var dir);

            return(dir);
        }
Exemplo n.º 7
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 public static void Rotate(this Transform transform, Direction_UDLRFB dir) => transform.Rotate(dir.EulerAngles());