Exemplo n.º 1
0
 private void DeterminationDirection()
 {
     if (WayToTarget[Index].x <gameObject.transform.position.x ||
                               WayToTarget[Index].x> gameObject.transform.position.x)
     {
         DirectionTravel_enemy = WayToTarget[Index].x < gameObject.transform.position.x ? DirectionTravel.West : DirectionTravel.East;
     }
     else
     {
         DirectionTravel_enemy = WayToTarget[Index].y > gameObject.transform.position.y ? DirectionTravel.North : DirectionTravel.South;
     }
     InMove = true;
 }
Exemplo n.º 2
0
 private void OnAction(DirectionTravel type)
 {
     DirectionTravel_player = type;
     StartCoroutine(DetermineAction());
 }