public HolographicGraphicsPresenter(GraphicsDevice device, PresentationParameters presentationParameters, HolographicSpace holographicSpace)
            : base(device, presentationParameters)
        {
            if (GraphicsDevice.RenderTargetViewAllocator.DescriptorHeap.Description.DescriptorCount != BufferCount)
            {
                GraphicsDevice.RenderTargetViewAllocator.Dispose();
                GraphicsDevice.RenderTargetViewAllocator = new DescriptorAllocator(GraphicsDevice, DescriptorHeapType.RenderTargetView, descriptorCount: BufferCount);
            }

            using (IDXGIDevice dxgiDevice = GraphicsDevice.NativeDirect3D11Device.QueryInterface <IDXGIDevice>())
            {
                IDirect3DDevice direct3DInteropDevice = Direct3DInterop.CreateDirect3DDevice(dxgiDevice);

                HolographicSpace = holographicSpace;
                HolographicSpace.SetDirect3D11Device(direct3DInteropDevice);
            }

            HolographicDisplay = HolographicDisplay.GetDefault();
            SpatialStationaryFrameOfReference = HolographicDisplay.SpatialLocator.CreateStationaryFrameOfReferenceAtCurrentLocation();

            HolographicFrame      = HolographicSpace.CreateNextFrame();
            HolographicSurface    = HolographicFrame.GetRenderingParameters(HolographicFrame.CurrentPrediction.CameraPoses[0]).Direct3D11BackBuffer;
            HolographicBackBuffer = GetHolographicBackBuffer();

            renderTarget           = CreateRenderTarget();
            direct3D11RenderTarget = CreateDirect3D11RenderTarget();
        }