public Dimension(Dimensions d) //Loading blank { dimension = d; data = DimensionBuilder.GenerateCompressedEmptyDimension(Main.tile.GetLength(0), Main.tile.GetLength(1)); chest = new Chest[Main.maxChests]; sign = new Sign[Main.maxChests]; }
public Dimension(Dimensions d, TagCompound extraDat) //For current dimension { LoadExtraData(extraDat); data = DimensionBuilder.GenerateCompressedEmptyDimension(Main.tile.GetLength(0), Main.tile.GetLength(1)); chest = new Chest[Main.maxChests]; sign = new Sign[Main.maxChests]; dimension = d; }
public void Generate(GenerationProgress progress) { switch (dimension) { /* * case Dimensions.Overworld: * progress.Message = "Finishing up overworld"; * data = GetCompressedTileData(Main.tile); * //basicTileData = GetCompressedBasicTileData(Main.tile); * //extraTileData = GetExtraTileData(Main.tile); * chest = Main.chest; * sign = Main.sign; * break; */ case Dimensions.Jungle: progress.Message = "Generating the Jungle Dimension"; DimensionData tilej = DimensionBuilder.GenerateJungleDimension(Main.tile.GetLength(0), Main.tile.GetLength(1)); data = GetCompressedTileData(tilej.tile); chest = tilej.chest; sign = tilej.sign; haveDiscovered = false; name = jungNames[Main.rand.Next(0, jungNames.Length)]; break; case Dimensions.Ice: progress.Message = "Generating the Ice Dimension"; DimensionData tilei = DimensionBuilder.GenerateIceDimension(Main.tile.GetLength(0), Main.tile.GetLength(1)); data = GetCompressedTileData(tilei.tile); chest = tilei.chest; sign = tilei.sign; haveDiscovered = false; name = iceNames[Main.rand.Next(0, iceNames.Length)]; break; case Dimensions.Asteroid: progress.Message = "Generating the Asteroid Dimension"; DimensionData tilea = DimensionBuilder.GenerateAsteroidDimension(Main.tile.GetLength(0), Main.tile.GetLength(1)); data = GetCompressedTileData(tilea.tile); chest = tilea.chest; sign = tilea.sign; haveDiscovered = false; name = astNames[Main.rand.Next(0, astNames.Length)]; break; case Dimensions.Overworld: progress.Message = "Finishing up the overworld"; //(BasicTileData, ExtraTileData) data2 = DimensionBuilder.GenerateCompressedEmptyDimension(Main.tile.GetLength(0), Main.tile.GetLength(1)); //basicTileData = data2.Item1; //extraTileData = data2.Item2; data = DimensionBuilder.GenerateCompressedEmptyDimension(Main.tile.GetLength(0), Main.tile.GetLength(1)); chest = new Chest[Main.maxChests]; sign = new Sign[Main.maxChests]; name = Main.worldName; haveDiscovered = true; break; case Dimensions.Travel: default: name = "---"; haveDiscovered = false; progress.Message = "Generating Empty Space"; //(BasicTileData, ExtraTileData) data2 = DimensionBuilder.GenerateCompressedEmptyDimension(Main.tile.GetLength(0), Main.tile.GetLength(1)); //basicTileData = data2.Item1; //extraTileData = data2.Item2; data = DimensionBuilder.GenerateCompressedEmptyDimension(Main.tile.GetLength(0), Main.tile.GetLength(1)); chest = new Chest[Main.maxChests]; sign = new Sign[Main.maxChests]; break; } }