public void OnDieChanged(Die die) { if (!DieIcons.ContainsKey(die)) { Debug.LogError("Trying to change die icon from overview panel that doesnt have an icon for said die."); return; } DieIcons[die].GetComponent <Image>().sprite = MasterManager.Instance.ResourceManager.GetSpriteByDieFace(die.DieFace); DieIcons[die].GetComponent <IconController>().SetFrozen(die.IsFrozen); }
public void OnDieAdded(Die die) { GameObject iconObject = GameObject.Instantiate(IconPrefab); iconObject.transform.SetParent(IconPanel.transform); iconObject.name = Entity.Name + "'s Die"; iconObject.GetComponent <Image>().sprite = MasterManager.Instance.ResourceManager.GetSpriteByDieFace(die.DieFace); iconObject.AddComponent <IconController>().Init(FrozenPrefab); die.RegisterOnDieChangedCallback(OnDieChanged); DieIcons.Add(die, iconObject); }
public void OnDieRemoved(Die die) { if (!DieIcons.ContainsKey(die)) { Debug.LogError("Trying to remove die icon from overview panel that doesnt have an icon for said die."); return; } die.UnregisterOnDieChangedCallback(OnDieChanged); GameObject iconObject = DieIcons[die]; DieIcons.Remove(die); Destroy(iconObject); }