Exemplo n.º 1
0
 public void OnCollisionEnter2D(Collision2D collider)
 {
     if (gameObject.activeSelf)
     {
         if (hasLanded)
         {
             return;
         }
         hasLanded = true;
         DieBehaviour   die = collider.gameObject.GetComponent <DieBehaviour>();
         ArrowBehaviour arr = collider.gameObject.GetComponent <ArrowBehaviour>();
         if (die != null)
         {
             Instantiate(blood, collider.contacts[0].point, Quaternion.identity);
             die.Kill(" got hit by an arrow");
             gameObject.SetActive(false);
         }
         if (arr != null)
         {
             gameObject.SetActive(false);                //Destroy(gameObject);
         }
         this.collider.enabled = false;
         GetComponent <Rigidbody2D>().isKinematic = true;
         //transform.parent = collider.transform;
     }
 }
Exemplo n.º 2
0
    public void OnTriggerEnter2D(Collider2D collider)
    {
        DieBehaviour die = collider.gameObject.GetComponent <DieBehaviour>();

        if (blood)
        {
            Instantiate(blood, transform.position, Quaternion.identity);
        }
        if (die)
        {
            die.Kill(deadReason);
        }
    }
    protected virtual void Awake()
    {
        dieBehaviour = GetComponent <DieBehaviour>();

        currentHealth = healthData.Health;
    }