public void testCost() { DictionaryOfStringAndString d = new DictionaryOfStringAndString(); d.Add("red", "1"); d.Add("green", "1"); d.Add("blue", "1"); cost.Add(d); }
public void addCostSingle(string type, string amt) { DictionaryOfStringAndString d = new DictionaryOfStringAndString(); d.Add(type, amt); cost.Add(d); }
public void ParseData(List <Dictionary <string, string> > dataCSV) { currentLanguageStrings.Clear(); if (currentLanguageStrings == null) { currentLanguageStrings = new DictionaryOfStringAndString(); } for (int i = 0; i < dataCSV.Count; i++) { currentLanguageStrings.Add(dataCSV[i][CsvKeyConstant.LOCALIZE_KEY], dataCSV[i][CsvKeyConstant.LOCALIIZE_VALUE]); } }
public CardCost deepCopy() { CardCost c = new CardCost(); foreach (DictionaryOfStringAndString cos in cost) { DictionaryOfStringAndString newD = new DictionaryOfStringAndString(); foreach (KeyValuePair <string, string> attach in cos) { newD.Add(attach.Key, attach.Value); } c.addCostDict(newD); } return(c); }
public void addResistType(string type) { if (!resistType.ContainsKey(type)) { resistType.Add(type, "100"); } if (!resistTypeTemp.ContainsKey(type)) { string newAdd = "0"; if (baseStats.ContainsKey("resistTypeStart")) { newAdd = baseStats["resistTypeStart"]; } resistTypeTemp.Add(type, newAdd); } }
void basicStats() { baseStats = new DictionaryOfStringAndString(); damageType = new DictionaryOfStringAndString(); resistType = new DictionaryOfStringAndString(); baseStatsTemp = new DictionaryOfStringAndString(); damageTypeTemp = new DictionaryOfStringAndString(); resistTypeTemp = new DictionaryOfStringAndString(); startDeck = new DictionaryOfStringAndString(); baseStats.Add("maxhealth", "100"); baseStats.Add("initiative", "0"); baseStats.Add("luck", "0"); baseStats.Add("handsize", "10"); baseStats.Add("damage", "100"); baseStats.Add("resist", "100"); baseStats.Add("resistTypeStart", "0"); setStat(baseStats, "health", getStat(baseStats, "maxhealth")); basicResist(); basicDeck(); }
public void addActionStat(string type, string val) { actionStats.Add(type, val); }
void basicResist() { resistType.Add("fire", "100"); resistType.Add("cold", "150"); resistType.Add("energy", "50"); }
void basicDeck() { startDeck.Add("Fire Blast", "5"); startDeck.Add("Ice Storm", "5"); startDeck.Add("Lightning Strike", "5"); }
void addTempStat(DictionaryOfStringAndString loc, string st) { loc.Add(st, "0"); }