public override void Save(Serializer serializer, BlastFurnaceBlock block, DictionaryAccess data)
        {
            base.Save(serializer, block, data);

            // TODO: Save blueprint state
            data.Set("inventory", serializer.MapInventory(block.Inventory));
        }
Exemplo n.º 2
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 public override void Save(Serializer serializer, StandardBlock block, DictionaryAccess data)
 {
     base.Save(serializer, block, data);
     data.Set("integrity", block.Integrity);
 }
Exemplo n.º 3
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 public override void Save(Serializer serializer, Player player, DictionaryAccess data)
 {
     base.Save(serializer, player, data);
     data.Set("inventory", serializer.MapInventory(player.Inventory));
 }