// Use this for initialization void Start() { platformWidths = new float[objectPools.Length]; for (int i = 0; i < objectPools.Length; i++) { platformWidths [i] = objectPools [i].pooledObject.GetComponent <BoxCollider2D> ().size.x; } minHeight = transform.position.y; maxHeight = maxHeightPoint.position.y; coinGenerator = FindObjectOfType <CoinGenerator> (); diamondGenerator = FindObjectOfType <DiamondGenerator> (); }
// Use this for initialization void Start() { //platformWidth = thePlatform.GetComponent<BoxCol lider2D> ().size.x; platformWidths = new float[theObjectPools.Length]; for (int i = 0; i < theObjectPools.Length; ++i) { platformWidths [i] = theObjectPools [i].pooledObject.GetComponent <BoxCollider2D>().size.x; } minHeight = transform.position.y; maxHeight = maxHeightPoint.position.y; theDiamondGenerator = FindObjectOfType <DiamondGenerator> (); }
// Use this for initialization void Start() { //cam = GetComponent<Camera>(); // cam = Camera.main; //cam.enabled = true; theCoinGenerator = FindObjectOfType <CoinGenerator>(); theHwdGenerator = FindObjectOfType <HwdGenerator>(); theDiamondGenerator = FindObjectOfType <DiamondGenerator>(); minWidth = minWidthPoint.position.x; maxWidth = maxWidthPoint.position.x; // generatorPointStart = generatorPoint; platformWidths = new float[theObjectPools.Length]; for (int i = 0; i < theObjectPools.Length; i++) { platformWidths[i] = theObjectPools[i].pooledObject.GetComponent <BoxCollider2D>().size.x; } //platformHeight = theObjectPools[0].pooledObject.GetComponent<BoxCollider2D>().size.y; }
private void Start() { diamondGen = FindObjectOfType <DiamondGenerator>(); }