Exemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        platformWidths = new float[objectPools.Length];

        for (int i = 0; i < objectPools.Length; i++)
        {
            platformWidths [i] = objectPools [i].pooledObject.GetComponent <BoxCollider2D> ().size.x;
        }

        minHeight = transform.position.y;
        maxHeight = maxHeightPoint.position.y;

        coinGenerator    = FindObjectOfType <CoinGenerator> ();
        diamondGenerator = FindObjectOfType <DiamondGenerator> ();
    }
Exemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        //platformWidth = thePlatform.GetComponent<BoxCol	lider2D> ().size.x;

        platformWidths = new float[theObjectPools.Length];


        for (int i = 0; i < theObjectPools.Length; ++i)
        {
            platformWidths [i] = theObjectPools [i].pooledObject.GetComponent <BoxCollider2D>().size.x;
        }
        minHeight           = transform.position.y;
        maxHeight           = maxHeightPoint.position.y;
        theDiamondGenerator = FindObjectOfType <DiamondGenerator> ();
    }
Exemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        //cam = GetComponent<Camera>();
        // cam = Camera.main;
        //cam.enabled = true;
        theCoinGenerator    = FindObjectOfType <CoinGenerator>();
        theHwdGenerator     = FindObjectOfType <HwdGenerator>();
        theDiamondGenerator = FindObjectOfType <DiamondGenerator>();

        minWidth = minWidthPoint.position.x;
        maxWidth = maxWidthPoint.position.x;
        // generatorPointStart = generatorPoint;

        platformWidths = new float[theObjectPools.Length];
        for (int i = 0; i < theObjectPools.Length; i++)
        {
            platformWidths[i] = theObjectPools[i].pooledObject.GetComponent <BoxCollider2D>().size.x;
        }
        //platformHeight = theObjectPools[0].pooledObject.GetComponent<BoxCollider2D>().size.y;
    }
Exemplo n.º 4
0
 private void Start()
 {
     diamondGen = FindObjectOfType <DiamondGenerator>();
 }