//private string returnedString = string.Empty; void Start() { // Initialize the Dialoguer Dialoguer.Initialize(); // If the Global Variables state already exists, LOAD it into Dialoguer if (PlayerPrefs.HasKey(GLOBAL_VARIABLE_SAVE_KEY)) { Dialoguer.SetGlobalVariablesState(PlayerPrefs.GetString(GLOBAL_VARIABLE_SAVE_KEY)); //returnedString = PlayerPrefs.GetString(GLOBAL_VARIABLE_SAVE_KEY); } }
//private string returnedString = string.Empty; void Start() { // Initialize the Dialoguer Dialoguer.Initialize(); // If the Global Variables state already exists, LOAD it into Dialoguer if (PlayerPrefs.HasKey(GLOBAL_VARIABLE_SAVE_KEY)) { Dialoguer.SetGlobalVariablesState(PlayerPrefs.GetString(GLOBAL_VARIABLE_SAVE_KEY)); //returnedString = PlayerPrefs.GetString(GLOBAL_VARIABLE_SAVE_KEY); } // This can be saved anywhere, and loaded from anywhere the user wishes // To save the Global Variable State, get it with Dialoguer.GetGlobalVariableState() and save it where you wish }