Exemplo n.º 1
0
    public override bool ExecuteAction(GameObject other)
    {
        if (!balloonIsActive)
        {
            DialogueSystem d = GameObject.FindObjectOfType <DialogueSystem>();
            if (d == null)
            {
                //Dialogue System is not in the scene
                Debug.LogWarning(_("You need a UI in the scene to display dialogue!"));
                return(false);
            }

            //Dialogue System is found
            b = d.CreateBalloon(textToDisplay, (disappearMode == DisappearMode.ButtonPress), keyToPress, timeToDisappear, backgroundColor, textColor, targetObject);
            b.BalloonDestroyed += OnBalloonDestroyed;
            balloonIsActive     = true;

            StartCoroutine(WaitForBallonDestroyed());
            return(true);
        }
        else
        {
            return(false);
        }
    }