Exemplo n.º 1
0
    IEnumerator DisplayDialougeText(DialogueObjecht _dialogueObjecht)
    {
        yield return(null);

        List <GameObject> spawnedDialougueButtons = new List <GameObject>();//deleting duplicat choices

        DialougeCanvas.enabled = true;

        foreach (var dialogue in _dialogueObjecht.dialoguetrees)
        {
            DialougeText.text = dialogue.dialougueText;

            if (dialogue.DialogueChocies.Count == 0)
            {
                yield return(new WaitForSeconds(dialogue.dialougueDisplayTime));
            }
            else//opeing options panel ui
            {
                dialogueOptionsContainer.SetActive(true);
                foreach (var option in dialogue.DialogueChocies)
                {
                    GameObject newButton = Instantiate(dialogueOptionsButtonPrefab, dialogueOptionsParent);                                       //spawns dialoughe choice button
                    spawnedDialougueButtons.Add(newButton);
                    newButton.GetComponent <DialougeOptionUIButtonclick>().DialougebuttonSetup(this, option.nextDialogue, option.dialogueChocie); //loading in the dialoughe choice
                }

                while (!dialogueOptionsSelcted)
                {
                    yield return(null);
                }
                break;
            }
        }
        dialogueOptionsContainer.SetActive(false);
        DialougeCanvas.enabled = false;
        dialogueOptionsSelcted = false;

        spawnedDialougueButtons.ForEach(x => Destroy(x));//destorying duplicate buttons
    }
 public void DialougebuttonSetup(DialougeManger _DialougeManger, DialogueObjecht _dialogueObjecht, string _dialoguetext)
 {
     dialougeManger    = _DialougeManger;
     dialogueObjecht   = _dialogueObjecht;
     dialogueText.text = _dialoguetext;
 }
Exemplo n.º 3
0
 public void DialogueOptionsSelcted(DialogueObjecht selecteddialogue)
 {
     dialogueOptionsSelcted = true;
     LoadDialouge(selecteddialogue);
 }
Exemplo n.º 4
0
 public void LoadDialouge(DialogueObjecht _dialogueObjecht)
 {
     StartCoroutine(DisplayDialougeText(_dialogueObjecht));
 }