// Update is called once per frame
    //remember that the OnTriggerEnter2D is actually supposed to be OnTriggerStay2D if using Space Bar thing
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.name == "Male 1")
        {
            dMan.position = instance.transform;
            Debug.Log(instance.transform.position);
            currentObject = gameObject.transform;
            if (/*Input.GetKeyUp(KeyCode.Space)*/ true)
            {
                //dMan.ShowBox(dialogue);

                if (!dMan.dialogueActive)
                {
                    dMan.dialogueLines = dialogueLines;
                    dMan.currentLine   = 0;
                    dMan.ShowDialogue();
                }
            }
        }
    }