void Update()
    {
        if (PlayerCursor.targetObject == me && Input.GetKeyUp(KeyCode.E))
        {
            TriggerDialogue();
        }

        if (DialogueHandler.isTalking == true && Input.GetKeyUp(KeyCode.Space))
        {
            DialogueHandler.DisplayNextSentence();
        }

        if (DialogueHandler.isTalking == true && Input.GetKeyUp(KeyCode.Escape))
        {
            DialogueHandler.EndDialogue();
        }
    }